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JonS

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Everything posted by JonS

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by shootdodge: sorry but i've spent some 3 months on various sources trying to find out this and seeing as i have NEVER got a straight answer or for that matter a similar one to any of the others i'm a little peeved and blah b-blah blah blah. Basically I'm a troll, so please feed my ego...and its shootdodge<HR></BLOCKQUOTE> Now, do you think there may be a reason why all your sauces are contradictory? Go on, you're a bright wee toddler. You figah it oot.
  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by shootdodge: how does bagged and fixed ammunotion factor in then and if ure not an authority on it then why the **** post it I SAID NO MESSIN ABOUT<HR></BLOCKQUOTE> Hmm. Interesting approach shootdodge. I've spent about ten years working with artillery, and was going to answer your question. However, having so readily flicked off Jeff's (correct) post, go find it yourself. Frankly, I think its a shame anyone else bothered answering you either. Regard-less JonS
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by SuperTed: TB, When you say "...from Australia to Germany...," is that from east to west or from west to east? ... <HR></BLOCKQUOTE> Maybe he means Alphabetically, from A - G. So that rules out players from the USA, but includes all those from the Commonwealth :cool: . But not Ireland, unless you live in Northern Ireland. The French are in, but the Italians are out, the Finns are fine, but the Swedes are sad. South America is looking good with Argentina, Brazil, Columbia, Dominica, Ecuador, French Guiana, and Guyana. Asia too is looking able, though all the players from Hong Kong are hoping to sneak in under the Chinese flag now they don't belong to the Commonwealth any longer. Who says the Commonwealth isn't relevant in this day and age? More of it I say! [ 08-07-2001: Message edited twice by: JonS because it was trickier than it looks ] [ 08-07-2001: Message edited by: JonS ]
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Username: edited because i'm a perfectionist [ 08-02-2001: Message edited by: dunc ] [ 08-02-2001: Message edited by: dunc ] -------------------- Well a perfectionist would know that you can edit out all but one of these: [ 08-02-2001: Message edited by: dunc ] Lewis<HR></BLOCKQUOTE> Maybe he's just an egotistical perfectionist, and wants everyone to know it took him at least three shots to get a satisfactory post. There's always another explanation ... Be cool JonS Edited because I'm a nimrod who can't sbell Edited twice because I'm a nimrod who stull cen't sbell [ 08-02-2001: Message edited by: JonS ] [ 08-02-2001: Message edited by: JonS ]
  5. ... just fantasising and bumping (fantasising about bumbing?) The first post has links to email renumbering apps.
  6. Hmm. I remember playing a scen which had a road under a bridge (maybe it was All or Nothing - is that where the brits have to do a river crossing and assault into a german town?) Anyway, I had no trouble getting my AFVs and inf to pass under the bridge. Just got them to one side of the bridge, then plotted the next waypoint on the far side. The move path goes up and over the bridge, but the troopies happily cruise under it. :confused: JonS
  7. er, well, yeah I suppose it could be done that way. What I was actually talking about was something along the lines of: "In reserve you have a platoon of Pz IIIs at 15mins readiness. However, due to the extreme cold don't be surprised if they don't all turn up" in the scenario briefing. Then have a number lower than a full platoons worth set to turn up around the 15 minute mark. The difference between what you expected and what you recieve - even though set by the scen designer - simulates the ones that couldn't be started or had other problems. Actually, that could be used to simulate any manner of mechanical or other problems, not just cold ... Regards JonS
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by tss: 6) Turn the "ryyppy" [don't know the English translation, old cars had this also to help ignition] on for 3-4 seconds. <HR></BLOCKQUOTE> Could 'ryyppy' be a carburettor heater? You find these on aircraft engines also. Regards JonS PS - thanks for posting the proceedure. Interesting...
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by Chad Harrison: ... even from a tank that has been idleling for a long period of time? ... yet, if the engine was idle for long enough, how likely would it be that it would freeze or malfunction? any wiser persons than myself capable of answering this?<HR></BLOCKQUOTE> I'm not going to get into a contest about relative wisdom Isn't an idling engine, by definition, warm? I think that would prevent it freezing. Where are those damn Canuckians when you need em - they must have to deal with this nearly every day of the year. I'm guessing 340 out of 365? Regards JonS
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by Schrullenhaft: ... I don't know if there is any intent on including engine failure though...<HR></BLOCKQUOTE> IIRC, engines won't freeze during a CMBB battle. Once the engine is up and running, and warmed up, its unlikely to suddenly freeze up. If any engines were going to fail, it would be before the CMBB battle began (that old 'its outside the scope' mantra again). Then it would be up to the scenario designer to explain, for example, why that 'platoon' of reinforcements only consists of one PzKpfW III.
  11. Look you whining Pom wannabe. I posted it to the address we've been using successfully for the last few days. So now I've resent it to both addresses. Fingers crossed
  12. haven't we just seen this :confused: yes, here it is. Posted at 07/31/2001 12:22 http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic&f=1&t=020663 That's got to be the worst case of double-post latency I've seen [ 08-01-2001: Message edited by: JonS ]
  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by Goober: Does anyone know of any mods out there for Panther G.<HR></BLOCKQUOTE> Yes. Thanks for asking. Try: http://combat-missions.net/mods.asp There are at least two there. [ 08-01-2001: Message edited by: JonS ]
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by Simon Fox: Blathering on, basically a bold display of cultural cringe<HR></BLOCKQUOTE> Quit your moaning 'Rat, its in your mailbox. Fernando, are you saying that all divisions, and all sub units within each division, had their own colour scheme, created on the spur of the moment by ... who? The unit artist? I find that a tad hard to believe - non-uniformity isn't widely embraced in the armed forces AFAIK. Shrug. NM, its a small thing really, like all the ... oop, no need for that. Regards JonS [ 08-01-2001: Message edited by: JonS ]
  15. I've been thinking. Strange, I know, but there it is. Please bear with me for the forthcoming flights of fancy. I would imagine that all vehicles of a division would be painted basically the same colour(s). That is, the tri-whatsit referred to above would be on the Panthers, the PzIVs, the kubelwagens, the SdKfz251s, the AT gun sheilds, and so-on. Variations would be there of course, to suit different vehicles (JgdPnzrs vice turreted tanks, etc), but as I said, basically the same. What we have now is a mish-mash, as if the quartermaster had been down the op-shop grabbing bits and pieces (though, based on the purchasing habits in QBs that may not be too far from the truth ...) of whatever he could find. IMHO, it would be kinda neat if they all looked like they belonged together. Same thing applies to the Allies of course, but with their monocolour cam schemes it's not such an issue. Call this a call for "Integrated Divisional Cam Schemes". What say ye? Regards JonS (Who has all the artistic talent of the Labrat after one of his petrol fume sniffing sessions)
  16. Don't forget The Mad Ones site www.combatmission.com There are some interesting documents in there, in addition to links for other CM websites which themselves have a veritable plethora of historical information. Plus, of course, scenarios and mods. Two good ones off the top of my head are Der Kessel and, um, the Canadian one (I forget its full name). Check posters signatures on this forum too - often there are links embedded. Regards JonS Found it: http://wargames.freehosting.net/cmbits.htm [ 07-31-2001: Message edited by: JonS ]
  17. <BLOCKQUOTE>quote:</font><HR>Originally posted by Simon Fox: Blah-blah-de-blah-blah-blah. [ 07-31-2001: Message edited by: Simon Fox ]<HR></BLOCKQUOTE> Now that you have that off your pigeon-like chest, where's my turn, you ... you ... you ... oh, words fail me! Get on to it, and send it over. And not by Kangaroo Express this time, either. Impatiently JonS
  18. <BLOCKQUOTE>quote:</font><HR>Originally posted by Slapdragon: I think The British just never figured it out because of command politics, since the 3.7 inch (94mm) AA was part of AA command and not part of Ground Forces command... <HR></BLOCKQUOTE> But they all* came under the Royal Artillery, so your statement doesn't quite gel Slapdragon. Also, AFAIK, AA Cmd was purely a British Isles thing, so that doesn't work for the Desert. Regards JonS *"All" being all things gun-like, including survey, searchlights, and balloons, which aren't especially gun-like, but there you go. Specific examples of 'gun-like' are AT Guns# (incl tracked SP AT vehicles), field, medium, and heavy artillery (incl tracked SP Arty), Coastal Artillery, AA artillery (40mm on up). Yup, the RA was a big regiment - over 1M men at its peak I believe. # An exception to this is the 6pdr AT guns in inf divs, which after the widespread introduction of the 17pdr (mid '43?) were handed down to the rifle battalions. The grunts seemed to appreciate this, because it gave them some AT capability under their direct control. [ 07-30-2001: Message edited by: JonS ]
  19. Ex-cellent. Its all falling into place. Thanks WWB
  20. I'm looking for a copy of Runes monster "XXX Corps Breakout". I had it, but have lost it :mad: IIRC info and links for it were posted to one of these forums about a month to six weeks ago, but the blimmin' search ... well, it doesn't search :confused: So, if someone could post me a copy (email in my profile), or point me in the right direction I would be most appreciative. Thanks JonS PS. I've already looked at Der Kessel, Boots & Saddles, and a few others from the webring, all without success
  21. <BLOCKQUOTE>quote:</font><HR>Originally posted by Michael emrys: (1) locating their position precisely on the map (not so quickly done reliably before GPS); (2) surveying the site and laying out aiming stakes; (3) actually siting the guns, which might include leveling the ground (send for the 'dozers!); (4) laying wire and establishing radio comms; (5) breaking out the ammo. I may have left out some steps. Some of these might run concurrently, but some of them could involve lenghthy delays, such as waiting for the 'dozers or setting up the comm net.<HR></BLOCKQUOTE> Steps 1, 2, and 3 can be done by a recon party before the guns even arrive. However, once the guns arrive they still have to unlimber, set up, and get parallel before the battery can report ready. With a bit of training a towed battery can do this within about ten minutes of arriving at the new position. Ammo prep can be done concurrently, even whilst engaged in a fire mission. Though, for tanks the cramped quarters and small crew sizes (cf a artillery bty) might make that impractical Using modern radio comms, this means that the bty is ready to fire from then on - assuming the radios work! In WW2 it wasn't quite so simple. Setting up the radio net took ages, with people racing around all over the countryside laying wire to other btys, regt HQ, and forward to the FOs. This would be the real time-breaker. In case you aren't aware - a gun battery has a LOT of bodies floating around. An 8 gun bty has in the order of 100 people at the bty posn, plus another 20 odd in FOO parties and liason teams. Of that 100, only about 1/2 directly man the guns, the rest man the radios, calculate the firing data, and bring ammo from dumps in the rear up to the guns. Having a gunners quadrant in the tank is all very well, but in a tank compnay, there just aren't the spare bodies floating around to fulfill these other functions. So who would do them? The Gunners are busy gunning, so the best I can come up with is a temporary cross-attachment from the artillery tohelp them out. Not an ideal situation in which to establish team work and fast drills. Regards Jon
  22. <BLOCKQUOTE>quote:</font><HR>Originally posted by von shrad: ... our very bright friend JonS ...<HR></BLOCKQUOTE> Good grief - a compliment from a denizen of The Pool. How unexpected. I feel all ... dirty
  23. Could someone tell me why, after landing in the south of France, the US/French forces there didn't do a right-hand-down and hook across the top of Italy? Seems to me it would of been a fairly quick way to wrap up the Italian Campaign. How did they deal with the border area between France and Italy? Everything I've read about it - admittedly not that much - just doesn't mention it. After the invasion, everyone headed off north up the Rhone(?) River, end of story. Now, my guesses, and that's all they are, are along the following lines: 1) not the focus. Op Dragoon was to assist Overlord, not the Med 2) not enough forces. Northern Italy could be easily screened with few forces, but would take quite a few divs to liberate. An answer to satisfy my curiosity would be appreciated. Regards JonS
  24. Talk to your opponent: he might think its a great idea and do the same himself,or he might be really narked. IMHO your opponent is the best person to talk to about it... Regards JonS
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