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MarkEzra

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Posts posted by MarkEzra

  1. Roger that,

    I'll check again tonight. Maybe in the heat of battle I got turned around. Pretty sure of myself as the Syrians had a hard time finding any of my men on the ridge where I could see half of his men/armor. So I was looking at all of my men and seeing only some of his. So pretty sure I was "blue' at that time.

    I'll check to see if I was confused though...

    does this mean you have saved the game? If so please send it to me. I will want to track down that particular map and check it for any possible errors... mark.ezra3591@gmail.com Make sure to provide passwords if needed

  2. please if oyu guys check the M32 also have a look into the syrian SF and airborne guys, they also refuse to use this weapon system.

    thanks

    I checked out the Red GL teams and they're firing like their lives depend on it. I will check out The red special forces guys.

    Checked...Seems like the same as The blue Forces. It looks like all Inf Sqd members GL's are subject to the same actions. By the way: While testing the Red SF units I used the Same Marine split sqd I'd originally tested. Those guys went after the Red SF with well directed GL32 fire....immediately! I had to redo the test wih the supply humvee drivers as targets....LOL....So it would seem to me that the use of the rifle vs the GL 32 is subject to threat quality with infantry, too.

  3. I've been doing some checking and have reported to BFC. The GL32 is firing against hard targets (Land Rovers in my tests) and soft targets like inf ATGM. What you are seeing is the GL 32 gunner will use his rifle more often against infantry targets. And it seems like a lot more often! ;) I have posted a request to review this. It just doesn't feel right to me either. No need to send save files on this one...I've got that covered. Thanks to all who brought his up.

  4. C3K Isn't that stuff from V1.10? Whatever I find needs to be found in V1.11

    I won't get around to this until tommorow. I plan to use my "sidewinder" map to do the test...it's a elevation intensive map that should give us an example of the failures described above. Hopefully some save files will come my way to more clearly define what these guys are seeing.

  5. send any save files you guys have got...no need on the vid. I'll do some testing and see if I can't match your results. We may be looking at a small, specific kind of bug. Generally the Javelin teams are doing pretty well...certainly more hit than misses. That does NOT mean there isn't some problem. My email is above. Use it direct...not he forum connection...

  6. Is the game engine treating rooftop locations the same as locations INSIDE buildings, as far as spotting is concerned?

    Good question...I think not yet. BFC is the obvious final authority there.

    My Personal Opinion based solely on long time play of All CM's games:

    I seem to recall that All roof tops simulate clutter that acts as cover. When I see Pics that demonstrate a perfectly unhindered view of troops I try to remember this. The Old CM engine was a total mass of abstracted graphics. CMx2, with it's 8 meter grid and near 1x1 Inf Graphic approximation has gone a long way but is not 100%. Nor will it be for all the well known technical reasons (like my cheap PC and old graphics card...Oh...and yours, too..;) )

    But buildings remain largely abstracted. The doors and windows work nicely and are a huge step forward. But the immediate exterior, the interiors, stairwells, and roofs remain abstracted.

    I have seen it mentioned often in the past, by those who were unhappy with CMx2 graphic sim, that their preference was to play the highly abstracted graphics with it's combat resolutions hidden "under the hood" and just use their own mental imagery to represent the actual combat. Good enough. I like radio plays, too. But movies are kinda cool...especially the "talkies". BFC seems motivated to move forward in representing as much of the 3D world as Computing power allows for the average guy. But as many vets have noted: No game, no simulation, Can EVER represent the pure hell and confusion of Humans at war. And that may well be a blessing.

    Again, just a personal view and not meant to hinder conversation on improving spotting methodology.

  7. OK I got it loaded. I needed to use your MS access link and DL access runtime 2007. So got up and running fine. When using Z-Bee. I get this error message from MS:

    Execution of this application has stopped due to a runtime error. I did see your trouble shooting tips about going into access and setting trust the program...also to enable Macros. My problem is I cannot find the program. It's hidden somewhere...any clues?

  8. Please can anyone help me????

    Just in case try his:

    Open your exisiting CMSF file. Do you find a file inside with the same name? If so, open it and copy/past it's contents to your original CMSF file. That should overwrite and update you. This happens when you are a bonehead, like me! If there is no file then guys with better (obviously) technical skills are sure to help. Welcome aboard

  9. Get it! There aren`t any problems regarding with spotting, nor will there be any!

    I had a hard long time to understand this after hours of indoctrination but now i really start seeing it. Not just stupid "feeling" or "witnessing" but really "seeing" the hard facts...

    Good Lord, Taki...put down the kool aid! That stuff will kill us all. ;)

    Spotting is an algorithm with a heavy dose of chance and a dash of probability. To simulate "Real World" vision in a 3D environment on even the scale CM mimics would require a great deal of programing I'm sure. But more importantly it's gonna require me winning the lottery so I can afford the computer to play it. And ya know what...it still won't be right.

    My personal view as a guy testing the game:

    I want it to be the best it can be. I read every comment that players make...both positive and negative. But especially the negative. It is always very helpful when a player with a specific viewpoint provides some kind a facts. In my tiny slice of the game that means a save file (WEGO is best) that demonstrates whatever's not right.

    Each of us, as wargamers, has some internal vision of "how it OUGHT to be". And it's always good to voice our views...with or without supporting data... It's how the hobby improves. If that weren't the case we'd all be pushing around cardboard markers and using slide rules. :) What I have learned in this hobby is: I don't have a corner on what's the right way to make ANY game be better...but my opinions do matter. Relax...enjoy the ride!

  10. You are giving two opposing orders. How to deal with this is simple enough. First order your vehicle to reverse. Next, give your infantry a move order to where you want them to disembark. Add a 5 sec delay and you'll get the results you want. My personal view of the "disembark" function key is: Excellent for setup and acquire actions and in game play dismount in VERY secure areas. Poor for use in combat situation. best use "quick" to some defensive area nearby but far enough away to suffer few casualties when your vehicle brews up!

  11. I play PBEM and use "SendThisFile" to pass the turns. It's Free, and unlike my gmail and other email accounts, it works 100% of the time.

    I linked the incoming and outgoing CMSF email files to my desk top. Takes the effort out of finding and sending the turns. I do not know of a PBEM helper that works with CMSF. If you find one be sure to tell us!

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