Jump to content

Again RT only?


Pandur

Recommended Posts

i have ToW and it was good in what i did at the time, but after some time i was fed up with it, the RT mode just doesnt do it.

is the 3rd installment again RT only? i would be interested in the setting but do not have the nerves to bother with RT...

Link to comment
Share on other sites

Yes, the mode of game play did not change from TOW2 : Africa to TOW2: Kursk. As the title implies, it's largely the same base engine at work, albeit with many new features and a whole bunch of improvements, too. So you can play RT (with auto-pauses etc.) as with the previous title, but not turn-based in the classic sense.

What preference someone has obviously is a matter of taste. I am not fond of RT myself, but I find that TOW gives a fairly good balance between real-time action and the ability to pause (or to adjust the game speed) for myself.

Martin

Link to comment
Share on other sites

Yes, the mode of game play did not change from TOW2 : Africa to TOW2: Kursk. As the title implies, it's largely the same base engine at work, albeit with many new features and a whole bunch of improvements, too. So you can play RT (with auto-pauses etc.) as with the previous title, but not turn-based in the classic sense.

What preference someone has obviously is a matter of taste. I am not fond of RT myself, but I find that TOW gives a fairly good balance between real-time action and the ability to pause (or to adjust the game speed) for myself.

Martin

So is it pausable then at least also in MP games?

Link to comment
Share on other sites

  • 2 weeks later...
I guess I'm not opposed to the RTS system as long as measures are taken in the game which puts the emphasis more on strategy rather than micro-management.

with auto-pause, how bad can it really be? Although I havent played it in a long time, the Close Combat series were my favorite games and in my opinion way ahead of its time. I feel that real time with auto-pause is the right direction to go with considering the scope of Kursk. Id say its a single to multiple company-sized force vs another, right?

Link to comment
Share on other sites

Yes, the mode of game play did not change from TOW2 : Africa to TOW2: Kursk. As the title implies, it's largely the same base engine at work, albeit with many new features and a whole bunch of improvements, too. So you can play RT (with auto-pauses etc.) as with the previous title, but not turn-based in the classic sense.

What preference someone has obviously is a matter of taste. I am not fond of RT myself, but I find that TOW gives a fairly good balance between real-time action and the ability to pause (or to adjust the game speed) for myself.

Martin

by the way, have you ever play John Tillers West & East Front games? Although the graphics are a bit out-dated now, they game is turn based and about the same scal as Theatre of War 2...

Link to comment
Share on other sites

with auto-pause, how bad can it really be? Although I havent played it in a long time, the Close Combat series were my favorite games and in my opinion way ahead of its time. I feel that real time with auto-pause is the right direction to go with considering the scope of Kursk. Id say its a single to multiple company-sized force vs another, right?

So are you saying by chance that there is a pause feature during MP games?

Or an adjustable speed during the game?

Link to comment
Share on other sites

So are you saying by chance that there is a pause feature during MP games?

Or an adjustable speed during the game?

Im only speculating, but yes it seems like there will be a pause feature during multiplayer combat.

I just took a look at the video posted in ToWKursks website and I am very impressed with the looks of this game.

Have you heard any news about when the release date is? Im reading thats its eaither in a few weeks or the end of March...

Link to comment
Share on other sites

×
×
  • Create New...