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General Bolt

Winning the game?

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So how are victory points accumulated?

OK, I assume total casualities/total survivors count as a major factor for victory.

Which is more important?

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  • Winning a small CMBB battle with 4 flags</font>
  • The total over all CMC squares that count more</font>

Basically, is an uncontested CMC square equivilant to a CMBB won CMC square (not counting KIA/WIAs)?

Do you get victort points for a CMBB win?

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Casualties and Flags both count towards victory. There is a balance depending on how much the scenario creator has made the flags worth. IF they are worth a lot, then holding them may be the most important thing in the scenario. If they are worth little, then maneuvering or other operations to destroy enemy forces may be much more important.

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In my experience, loss rates are so high in the cumulative battles of long campaigns, and the results of having one's overall force drop to half that of the enemy or less are so pronounced, that relative loss rate is the only thing that matters in any CM campaign. VCs be darned. Dead men hold nothing.

The side that preserves the bulk of its force while destroying half or more of the enemy's, snowballs to a win and gets everything else there is to get. Designers can twiddle whatever knobs they want and it doesn't change that.

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You're probably right regarding the monsters, but nothing is written in stone that CMC "campaigns" have to be all that long or be very big. You can easily have 1-2 day campaigns wth a battalion on each side...things that are above the scope of a single CM mission, and they will very likely be just as interesting as the monsters....and much more playable and manageable too. And then victory locations will definitely come into play.

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The games I am talking about were - reinforced battalion vs. battalion, regiment and attachments against reinforced battalion, regiment vs. regiment with battalion and brigade size reinforcement during. They spanned no more than 2 days of game time, and in practice were mostly decided in the first day of fighting.

When you fight 10 to 30 CM battles with forces of regiment side or below, losing 1-2 platoons in each counts as a high rate of loss, and losing a company in each will annihilate your side force. Loss tolerance is simply dramatically lower in campaigns of any kind.

Any unit that lives through 3 battles is worth 3 units, one that lives through 5 is worth 5, etc. As an automatic result, the single most effective thing a unit can accomplish in a given tactical fight, is to survive to fight in the next one. And by the same token, the next most effective thing it can do is eliminate an enemy unit, even one a step size smaller than itself, without equivalent loss.

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