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CMBB to CMC reporting


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I still have a question/concern: With CMBB reporting up to CMC during battles?

Picture this: A group of troops (tank/mech mix) with an order to move east 1 CMC square at the 20 minute mark. A very small group of enemy (3 ACs) moves in from the north at the 3 minute mark. A battle is started and this tiny force is slaughtered in a few minutes. From the web site: “Once the tactical battle is finished, CMBB then sends the results back to CMC and play is continued at the Operational level.”

*Is the attacking force (tanks/mech) frozen for 58 minutes from moving to the East because it was involved in a CMBB battle. If yes, this can lead to some real gamey tactics - freezing every one in the area with a few sacrificial jeeps for 60 minutes.

*Will they move normally because all the action took place before the original 20-minute mark? Which means CMBB does report up to CMC in mid-battle. And what if the battle is being played out on some remote computers?

*What if a single AC gets away and stays on the current map, then is the big force frozen because the battle has not reached resolution? Again gamey tactics.

*What if the CMBB commander manually moves them off the map to the east, do they show up in the adjacent square in CMC or could they show up at a concurrent CMBB battle taking place next door?

Bottom line - pleaze define - “Once the tactical battle is finished, CMBB then sends the results back to CMC and play is continued at the Operational level.”

Does this mean:

*When the battle ends in ceasefire or surrender - then the survivors go back to CMC and continue for the remainder of the current CMC turn?

*The end of the currect 60 minute CMC turn.

*Every time a battle is started CMC freezes action till it is completed - waiting for results. Not very realistic if something else starts real close by.

*Does CMC get a minute-by-minute update from CMBB so it will know when “the tactical battle is finished”. THIS WOULD BE THE BEST ANSWER!!!

The second best answer would be CMBB reports up every 5 minutes or so. CMC will wait until all the romote games report up every 5 minutes then do some CMC chunching.

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This problem (stopping big units early in their move with token units) could be addressed mostly by the designer creating ME's that feature at least company strength units. So no 3-jeep ME's.

But you could still unrealistically delay a powerful armored unit with an infantry company, even assuming the big unit moves right through without much combat (infantry hides to survive) and pops out on the 2x2 BEHIND the inf co. If that's even possible in CMC.

So good question, can you keep moving on the Operational map after stomping a unit, provided you have time left.

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If a CMBB Battle is triggered (even if it is auto-resolved), then it takes from that point in the turn to the end of the turn. Say for example a battle starts at 9:30am, and the turn ends at 10am, then it is a 30 turn battle.

Even if one side surrenders / retreats / is destroyed / whatever in 10 minutes, no further movement is possible for those MEs that turn. All battles that turn are resolved simultaneously, so the results of one cannot interfere with another one a distance away.

Your 'delaying' tactic sounds interesting. I think there will be a range of mechanisms that make it of dubious value in operation, but it might be worth trying ;)

Hunter

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Hunter,

Thanks for the explanation

Your 'delaying' tactic sounds interesting. I think there will be a range of mechanisms that make it of dubious value in operation, but it might be worth trying ;)

Tactically speaking, your own little supporting attacks on the flanks would keep the enemy pinned, while the main attack force conducted its maneuver.

[ October 21, 2005, 06:08 AM: Message edited by: General Bolt ]

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