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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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va155sf

Market a Fix for Vista & CM

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There was some fix for(radeon?) cards that makes text appear in 'small black boxes' so that they are readable, because else the graphics card would not show them properly. So that text altering is possible I think. And I invite everyone to try selecting enemy units and telling if there is a difference...

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Just figured out what really slows(at least) my vista/9600gt down. The graphically displayed green/red bar on infantry. The moment I selected arty spotter the refresh rate dropped to annoyingly slow, then after I managed to give a target point for him, the game got much much faster. And in short, the amount of ammo displayed as green/red bar got replaced by the time it takes for the bombardment to start. Tried it with many diff units and those that have the bar really slow the fps, but tanks etc have not that and with them its quite smooth to give orders. Anyone else got anything to say to this? Or ability to take that graphical bar off?

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Wrath, I'm using my XP Pro SP3 with 3gb and its fine. I've also tried it with 4gb.

Kavy, there is no way to currently fix the problems you are experiencing whilst using Vista. I'm afraid until Nvidia sort out their drivers we are forced to using XP Pro.

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This is from the microsoft site:

Windows XP Professional and Windows Server 2003 Memory Support. The maximum amount of memory that can be supported on Windows XP Professional and Windows Server 2003 is also 4 GB. However, Windows Server 2003, Enterprise Edition supports 32 GB of physical RAM and Windows Server 2003, Datacenter Edition supports 64 GB of physical RAM using the PAE feature.

The virtual address space of processes and applications is still limited to 2 GB unless the /3GB switch is used in the Boot.ini file. When the physical RAM in the system exceeds 16 GB and the /3GB switch is used, the operating system will ignore the additional RAM until the /3GB switch is removed. This is because of the increased size of the kernel required to support more Page Table Entries. The assumption is made that the administrator would rather not lose the /3GB functionality silently and automatically; therefore, this requires the administrator to explicitly change this setting.

The /3GB switch allocates 3 GB of virtual address space to an application that uses IMAGE_FILE_LARGE_ADDRESS_AWARE in the process header. This switch allows applications to address 1 GB of additional virtual address space above 2 GB.

The virtual address space of processes and applications is still limited to 2 GB, unless the /3GB switch is used in the Boot.ini file. The following example shows how to add the /3GB parameter in the Boot.ini file to enable application memory tuning:

http://www.microsoft.com/whdc/system/platform/server/PAE/PAEmem.mspx

So 3 GB max per application if you use XP Pro and set the 3GB switch.

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As Moon stated alluded to above, CMBO, BB and AK are no longer supported titles and haven't been in years. That's not to mention that we don't even list Vista as a supported OS with those games.

We understand that they have a huge base of installed users but our focus is on new, revenue generating games like CMSF and future games still in the works, not titles that employ technology nearly a decade old.

That's not to say we don't still enjoy the original three games, of course we do, but in this case, the problem is a uniquely Vista one and even more centralized to the current state of Nvidia (in most cases) and ATI (to a lesser degree) drivers.

We have been down this road many times before and every time its taken a concerted effort on the parts of ATI and Nvidia to rectify the problems on their end in their drivers themselves. We can not simply code up a quick fix for fundamental issues with their drivers. We know, we have tried in the past.

As we have ruminated about countless times, our research and development time is very scarce and finite. Either we can focus on our current and future games and continue to grow as a company, or we can expend these precious resources on games that are now between 5-9 years old. Even if we offered an update at a price, it could not offset the true cost of such a venture.

We love that you guys love our older games, but they are exactly that, old and with age, in this industry at least, often comes obsolescence and assorted aches and pains.

We have always said that we will be turning our attention back to WWII very soon, and when we do, and you see what we can do with the CMx2 engine in that setting, I think you will be pleased that you have stayed with us all this time.

Madmatt

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We have always said that we will be turning our attention back to WWII very soon, and when we do, and you see what we can do with the CMx2 engine in that setting, I think you will be pleased that you have stayed with us all this time.

Madmatt

Be careful, "very soon" is a very relative term... and some of us are extremly ready to get back to WWII.

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Since there seems to be some interest in updating the glitches with the Vista/DX10 combination (at least from the players perspective) has anyone at BF ever thought of trying the P500 system that other game companies have tried?

You put out a notice that BF will produce a specific product (in this case a Vista/DX10 fix) and give a price (e.g. $20). You then ask for interest from players who would register their names (and their credit card number). If the number of registered buyers exceeds a certain number, only then is the product developed.

So lets say that BF puts that number at 1000. Then we could all track to see interest in this being completed and when it would be completed. It would stop the *****ing and moaning if that number is not reached (if there was a lack of interest) and give us an idea of whether the product will be released (if interest was overwhelming).

I know that I would pay $20 for this and probably $40 if some other fixes were also included. This game (CMBB and CMAK) has given me countless hours of fun (over 500 hours in 3 years - though you would never suspect this if you see how badly I play ;) ).

I think this would be a great way to have the complainers see if this is viable and also allow BF to gauge interest. Grunt work like this could also be contracted out and lead to a continued revenue stream. Anyhting to help the future viability of BF and its great games.

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As Moon stated alluded to above, CMBO, BB and AK are no longer supported titles and haven't been in years. That's not to mention that we don't even list Vista as a supported OS with those games.

We understand that they have a huge base of installed users but our focus is on new, revenue generating games like CMSF and future games still in the works, not titles that employ technology nearly a decade old.

That's not to say we don't still enjoy the original three games, of course we do, but in this case, the problem is a uniquely Vista one and even more centralized to the current state of Nvidia (in most cases) and ATI (to a lesser degree) drivers.

We have been down this road many times before and every time its taken a concerted effort on the parts of ATI and Nvidia to rectify the problems on their end in their drivers themselves. We can not simply code up a quick fix for fundamental issues with their drivers. We know, we have tried in the past.

As we have ruminated about countless times, our research and development time is very scarce and finite. Either we can focus on our current and future games and continue to grow as a company, or we can expend these precious resources on games that are now between 5-9 years old. Even if we offered an update at a price, it could not offset the true cost of such a venture.

We love that you guys love our older games, but they are exactly that, old and with age, in this industry at least, often comes obsolescence and assorted aches and pains.

We have always said that we will be turning our attention back to WWII very soon, and when we do, and you see what we can do with the CMx2 engine in that setting, I think you will be pleased that you have stayed with us all this time.

Madmatt

Hmm. Let me get this straight...

Still selling the game at a fairly expensive price for this "unsupported, old ass game"...but barely making a mention of the issues that pretty much ANYONE WHO BUYS IT WILL RUN INTO THESE DAYS?

Hmm. I think a fix should be worked on. It couldn't possibly take up more than a week or so.

Either that, or you make it blatantly obvious to people on the sales page that it won't work with DX10. This game is awesome. It's great. It's the best WWII ground battle simulation ever made. But this....this fiasco is horrifying.

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I'd pay too... All new computer and I can't play my fave game :-((

Welcome to the world of conscious choice.

Why didn't you go and buy a Sun SPARCstation?

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