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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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rocketman

Infantry "pop smoke" bug?

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Over the years I have had some instances of giving the pop smoke command, after making sure that a "face" command was given first, when the smoke ends up in another direction. Previously I have thought that I forgot the "face" command but yesterday when playing Black Sea I noticed that the team given the command was moving around some to align to the "face" command. And as they were doing so the guy with the smoke grenade was facing in the other direction and threw the grenade in the wrong way. So either a bug that executes the pop smoke command too early or when "enough" men in the team/squad faces in the "face" direction or you really should make sure that everybody faces in the intended direction before giving the command which might delay it a turn or so.

Anyone else seeing this?

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Yes, I see it quite often. (Generally, my combat doctrine includes: "If anyone of my teams/HQs have any smoke grenades left at the end of the battle, I did something wrong.") I try to wait until the unit is oriented correctly before "throwing", but sometimes it can't wait, so it's a matter of trusting to luck.

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@c3k : no save from the command phase with the pop smoke/face commands. I'm trying to replicate it but no luck so far. What I did manage to conclude was that the leader of the team is the one throwing the smoke grenade and I suppose that if he is not aligned with the face direction when the pop smoke command kicks in, he will throw it in the direction of his current facing, i.e. not in the face command direction. I will try a few more times and see if I can produce a command phase save.

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6 minutes ago, rocketman said:

@c3k : no save from the command phase with the pop smoke/face commands. I'm trying to replicate it but no luck so far. What I did manage to conclude was that the leader of the team is the one throwing the smoke grenade and I suppose that if he is not aligned with the face direction when the pop smoke command kicks in, he will throw it in the direction of his current facing, i.e. not in the face command direction. I will try a few more times and see if I can produce a command phase save.

Great.

I'm looking at some other stuff at the moment. Shhhhh.

If you can find an example, that'd be a time saver. Otherwise, I'll look for it, too. Even if it is verified and an sample is saved and submitted, that's not a guarantee that it'll get fixed.

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I have found popping smoke problematic as well lately.  Sorry, no saves but was playing CMFB recently when I noticed it most.  The most annoying situation was when the team ran away and then popped smoke in a completely useless fashion at their final location :o  Needless to say, the concealment intended for their squad mates didn't appear and the enemy's machine-guns had a field day at my expense <_<

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