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Could we have AT guns not sliding sideways and falling through the ground when the limbered gun is being pushed? Could the wheels actually rotate? I'm not asking for much more, it really hurts my immersion.

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I have a standing beta report on this. Not sure where it sits on the agenda at this stage, but hopefully we see a "push weapon" animation at some point. I agree, it is one of the immersion things that could use a fix.

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I wouldn't mind them just walking with the gun if the gun itself had some weight to it. Especially jarring in CMBS when the MT-12 is so huge! And floats like a feather.

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20 hours ago, Ts4EVER said:

That is probably pretty hard to implement, considering you would need different animations for different crewmembers and gun types.

A magically moving gun is okay, that's the way it was in CMx1 too. It's the floatiness that's jarring.

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It's the lack of Higgs boson. During the modeling build-up, they were inadvertently left out. Otherwise, the weapon is fine.

Ken "physics is fun"

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