Jump to content

Search the Community

Showing results for tags 'bradley'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CM2
    • Combat Mission - General Discussion
    • Combat Mission Cold War
    • Combat Mission Shock Force 2
    • Combat Mission Final Blitzkrieg
    • Combat Mission Black Sea
    • Combat Mission Red Thunder
    • Combat Mission Fortress Italy
    • Combat Mission Battle for Normandy
    • Combat Mission Shock Force 1
    • Combat Mission Afghanistan
    • Combat Mission: Touch (iOS / Android)
  • CM1
    • Combat Mission Campaigns
    • Combat Mission: Afrika Korps
    • Combat Mission: Barbarossa to Berlin
    • Combat Mission: Beyond Overlord
  • General Discussion Forum
    • General Discussion Forum
  • Repository Updates
  • TacOps
    • TacOps 4
  • Opponent Finder Forums
  • Archives
    • Strategic Command
    • CM Archives
    • T-72: Balkans on Fire!
    • Dan Verssen Games
    • Theatre of War
    • DropTeam
    • Assault Wave
    • Empires of Steel
    • PT Boats

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


Biography


Location


Interests


Occupation

Found 4 results

  1. Hi, Not sure if this a bug or something but I can't pass through this bridge with bradleys. it's one of the tf thunder missions in sf2. first time i am seeing anythng like this to be honest. it keeps on reseting back halfway across. the strykers went across fine. any workaround to this or should i just run my dudes across. https://drive.google.com/file/d/1nTgj9fgEtATNZdQZVyGlSyi-iLMhB74l/view?usp=sharing
  2. After watching a vid I was directed to from Maps and Mods for CMBS, I noticed this. While I grant this isn't Bradley vs, say, a BMD-3 or BMD-4, I believe it speaks to a fundamentally flawed methodology. This concerns me a bit because this guy doesn't really understand what he's talking about and has an ever growing series of videos, not to mention many interested viewers. It would also be nice if he showed each vehicle a bit before burying it under giant lettering! Don't know about the rest of you, but until now, I never heard of a ZLC 2000. And if you think that was a fluke, take a look at this one of a M2A3 Bradley vs a BMP-3. He thinks he's comparing like for like, while dazzlingly ignorant of how big the disparity is even when the item compared is ostensibly the same. Talking sensor performance, ammo performance, etc. And in talking about the Bradley losing a bunch of procurement competitions, he hasn't a word to say about cost. Some of this so-called data is incomprehensible at best, outright lies at worst. For example, I know for a fact the earliest Bradley was specced to survive a 152 mm airburst at 18 meters above that AFV. I know this because I've read the survivability requirements and saw pics of the test shot. You'd never know it from what he presents. Modern US Tanks and AFVs by Green and Stuart confirms this designed hardness vs 152 mm on page 43 and also notes the vehicle is proof against 14.5 AP--from the start (drastically upgraded since). Regards, John Kettler
  3. Pretty much what it says. When you add this to your game you'll get static laden radio chatter coming from all your vehicles (while sitting and moving). SEE the readme for all the info. There's regular and Mac versions. Links are after the pic. And if by chance there's a lot of down loads and my bandwidth runs out on Mediafire do what you guys can to help get the files to people that missed out. PC Version http://www.mediafire.com/download/4q9qbyrpo89kg33/Mords_Vehicle_Radio_Chatter_Mod.zip Mac Version http://www.mediafire.com/download/3vhtqvex64e1jqo/Mords_Vehicle_Radio_Chatter_Mod_MAC_VERSION.zip NOTE: For guys that might read this in the future the Black Sea Repository section should be up so, just check for it there. Mord.
  4. If I split off my anti-tank specialists from the main body of a squad and that squad has AT-4s, then all of the AT-4s go to the Anti-tank team not allowing them to acquire the Javelin CLU. However they are able to acquire the spare Javelin missile. The only way around this is to leave the AT specialists attached so the missile load can be spread around. It seems all rifle squads are stuck with an AT4 or two as a default load out which the AT specialists are stuck with when split from the squad. This is reasonable since they ARE AT specialists. How about not automatically giving a rifle squad AT4s and leaving the AT4s in the Bradley? Why not leave the AT specialists attached to the squad, you ask? Im glad you asked! Because Id like to leave the Javelin toting team out of harms way until they are needed.
×
×
  • Create New...