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Scook

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Everything posted by Scook

  1. reading this and wow....... I have never even tried to influence Spain. I have one stategy called, "I hate Malta, so the Med is First" that I was thinking of trying to influence Spain. Making diplomacy to grab Spain every game is lame. I must be doing something wrong too. I send my panzers through Yugoslavia and Greece to get them up to one bar of xp before heading off to Russia. I assume Germany attack every minor west of Oder just to xp those Germans. Again, this would seem a lame strategy in real world play. Gamesmanship play makes that a great ploy if there are repercussions. I hate game ploys. Rock on player vs player, rock on!
  2. DoW on Yugoslavia has a huge boost on how the U.S.S.R. feels about Germany and their goose-stepping ways, but its not an automatic "It's War!" with Germany.Seeing your path of destruction through the entire western civilization, I would DoW you too as them Ruskies.
  3. HO1 - I had some fun with it HO2 - It tries to put in everything including the kitchen sink. I find it very easy to get lost in details and keep yourself from "grand strategy". Too easy to create loopholes (aka: American Army consists of paratroopers and tank divisions only). Eventually feels to me like playing a spreadsheet vs playing a game. I have been gaming for 30 years now (I am 39, and I am a gaming whore), the most fun I have had was playing World in Flames, version 1.0. It was simple, clean, and yes, had some quirks, but fun nonetheless. WiF, the Final Version, gets to be very much like book keeping and micromanagement. SC2, playing against another human is the closest I have found to playing the original WiF. The rules are clean, the map is great, and you have enough time as Axis to be bad before the U.S. of A. enters the war. Either by way of the developers, or by some fantastic modders the AI will improve for solo play. SC2 (and SC1 for that matter) capture the feel of what a strategic level game should be. Nuff said
  4. I don't see this one anywhere, so thought I would post it here: An HQ destroyed and goes back for a rebuild has the costs reversed. Should be : 326[195] Currently: 195[326] Sorry if this has been noted before. If its somewhere else, could you provide a link to noted bugs? Thanks
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