If I may interject some comments or questions to the powers that be; Why is there not some sort of boolean order structure to the order sets, ala Steel Beasts, and/or Tacops, or at the very least a simple "stance" that dictates behavior to the AI? Hear me out, I know the limitations on dynamic AI behavior for this type of order set. Though, I do feel that the turn based play needs this and to a lesser extent the real time as well (which I feel is the only way to play this game at the moment). It would mean a lot more work for the designers of scenarios, but in the end, multi-player would shine. I'm sorry if this goes way beyond the scope for this title, I just feel sorta out of control (in a bad way) when playing this turn based, and overwhelmed when in RT. I WANT, to love this game. Sorry if this takes this thread in another direction, no hijack intended.
-Chris