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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Webwing

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  1. You will be interested to know that all issues mentioned in these posts are being addressed. I can´t give a date when it will be done but I can say we have been working on it for some time. If you have any additional observations to make regarding Russian/Ukranian hardware now is the time to do it.
  2. Hi Guys, I got an email today from a forum member asking me for the individual files for this campaign. Fortunatelly I still could find them in an old HD. I´m making them available from the link below. This includes the individual files, the script for the campaign with all the parameters and also the pdf and complete campaign. I spent a lot of time making it balanced, as much as possible, and did not antecipate scenarios being played individually. Now with the individual files available though you can make whatever changes you want to them. Notice that this was made in 2007! It was the first user made campaign done for Shock Force. Since it is this old though I have no idea how it runs today. https://www.mediafire.com/?x34nwdv1yw7dfm4 Have fun. Webwing
  3. This seems like the new mud tag. Textures change to mud as a visual clue to players. Regarding other issues we are surely looking into all of them. As with all releases the bugs found that are reported in the forum, and that are confirmed by the beta test team, will be addressed in a patch. -
  4. I'll look into it and get back to you. Worst-case scenario I'll attach the portraits here, with the correct names, and you can put them in your Z folder for now. Thanks for the feedback. -
  5. This will be fixed in a patch. Unfortunately it did not get in time. For now you can just put the portrait german kriegsmarine in your Z folder and that will do the trick. See attached. All other German portraits should be fine though. -- portrait kriegsmarine infantry.bmp
  6. Lost all hope of this coming out

    So soon I can almost touch it!
  7. Lost all hope of this coming out

    Have you guys got free time this weekend? --
  8. Lost all hope of this coming out

    Well. Ken can only be a Weird Dude as we already have a Normal Dude. --
  9. Black Sea...any info?

    I'm pretty sure Steve said everything that *can* be said about it. For now that is. Please do a search as I can't remember in which thread that was. I can't confirm anything right now. Not even the title. One thing I can say is that at the moment work on it is more intense than ever. --
  10. Guess what...

    Think days, not weeks or months. -
  11. Guess what...

    The full picture(along with many others) will be found in the MG screenshots gallery very soon. The mystery then will be over. It´s *almost* time for the Refresh Monkey to be activated! -
  12. Guess what we've included in the new Market Garden Module, that didn't take part in the battle, because we felt was too cool to hold back for a future Pack? ---------
  13. Yippeeeeeeeee

    You are sure to be happy then! And yes the 37mm Flak will be introduced to the Normandy family in the Market Garden module. -
  14. Yippeeeeeeeee

    A few things I can say: - It´s plain smoke and smoke from blasts. (there is fog too but it´s mostly smoke you see in the images.) - Tiger II (H) will be introduced in this module. Tiger II (P) is not in, but was in the Commonwealth module. If you have both modules you have both vehicles. - The teaser is on Pete´s master map. There will be a few massive master maps in the disk. They depict big areas that include major bridges like Arnhem and Nijmegen. Other designers then can cut the bit that they want for their own scenario. --
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