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Pause and Face Commands


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Is there a way to integrate Pauses and Face into a sequence of commands in WEGO, e.g. move-pause 5 sec-move-pause 5 sec-move-face?

Whenever I try to issue pause commands, they are executed at the beginning of the movement sequence, and multiple pauses are simply added on top of one another. Face has no effect unless it is issued all by itself.

So, if I were to enter the above commands in that order, i would get a 10 sec pause, followed by the moves, and the unit would then maintain the same facing it had at the end of the move. Is this WAD?, because I see other comments that indicate it should be otherwise.

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Yes. Try clicking on a waypoint to highlight it. This will enlarge the waypoint, and let you change the order, add facing and cover arcs, pauses, etc.

I'm trying to find an illustration from the Shock Force forum, but I can't find it. I'm sure someone else will.

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Well that is certainly confusing ;)

Hopefully you mean the method and not my explanation. ;)

You can do a lot more than just pause and face, too. I've setup complex strings of commands where I move, face, pause, move, target a specific building (while pausing for several seconds, move, clear target, etc.

Right. This thread from the cmsf forum has some good examples of the kind of things you can do:

http://www.battlefront.com/community/showthread.php?t=82035

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Well that is certainly confusing ;)

What he means is that waypoints, once placed, can be selected. Once selected a single Combat order and a single Special order can be associated with that waypoint.

To select a waypoint, you must have the unit selected, but not be in the process of issuing more waypoints. So after setting a waypoint you need to left-click on the map to get out of 'adding waypoints' mode. Or deselect the unit entirely and then reselect it. At this point, when you have the arrowhead mouse cursor, you can click on a waypoint, or the movement line leading up to the waypoint, and it will be selected. You will see the movement line become bright and the waypoint tetrahedron or sphere will enlarge and brighten. Pauses, Faces, Target orders, Pop Smoke orders can all then be issued, and they will take effect when the unit reaches the waypoint. You can only issue one order from the Combat tab and one order from the Special tab at any given waypoint, including the place where the unit is at the time you give the order (which is the default 'waypoint' when you have none specifically selected). Additional commands from the same tab will replace any you'd previously issued at that waypoint.

Also, if you issue a Movement command with a waypoint selected it will apply that command to the movement leg leading up to the waypoint. To add further waypoints you need to deselect the waypoint, usually by clicking on the game field. When you have a waypoint selected you can activate a different waypoint by clicking on it or its associated movement line.

Some orders can't be associated with a waypoint. Admin commands are executed at the moment they're issued. You can't 'Dismount' (or Bail, I think) at a waypoint. I don't think you can issue 'Acquire' orders at a waypoint; the order processing system doesn't know at that point what will be there to be acquired by the time your infantry get to their supply source. The exceptions are easily discoverable.

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What he means is that waypoints, once placed, can be selected. Once selected a single Combat order and a single Special order can be associated with that waypoint.

To select a waypoint, you must have the unit selected, but not be in the process of issuing more waypoints. So after setting a waypoint you need to left-click on the map to get out of 'adding waypoints' mode. Or deselect the unit entirely and then reselect it. At this point, when you have the arrowhead mouse cursor, you can click on a waypoint, or the movement line leading up to the waypoint, and it will be selected. You will see the movement line become bright and the waypoint tetrahedron or sphere will enlarge and brighten. Pauses, Faces, Target orders, Pop Smoke orders can all then be issued, and they will take effect when the unit reaches the waypoint. You can only issue one order from the Combat tab and one order from the Special tab at any given waypoint, including the place where the unit is at the time you give the order (which is the default 'waypoint' when you have none specifically selected). Additional commands from the same tab will replace any you'd previously issued at that waypoint.

Also, if you issue a Movement command with a waypoint selected it will apply that command to the movement leg leading up to the waypoint. To add further waypoints you need to deselect the waypoint, usually by clicking on the game field. When you have a waypoint selected you can activate a different waypoint by clicking on it or its associated movement line.

Some orders can't be associated with a waypoint. Admin commands are executed at the moment they're issued. You can't 'Dismount' (or Bail, I think) at a waypoint. I don't think you can issue 'Acquire' orders at a waypoint; the order processing system doesn't know at that point what will be there to be acquired by the time your infantry get to their supply source. The exceptions are easily discoverable.

I was kidding with the confusing part :) It makes perfect sense once explained -- it is just different mechanically from what I remembered from CMx1. Also, I did try clicking on a waypoint once, but it must have been too close to another unit icon, and I ended up just selecting the other unit, and so wrongly concluded that waypoints were unselectable.

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One thing I would suggest is that before you try to click on a waypoint, first right-click to clear the last sequence of movement orders. Otherwise, you are likely to just repeat the last movement order back to this waypoint. I learned to do a lot of right-clicking as a result of having to delete a lot of movement orders that I did not mean to give.

Michael

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