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Grid For Wheat ?


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Gents, I'm doing a PBEM and I'm at a point where it's imperative I be

able to properly discern some elevation changes. I've got a gridded grass

mod as you can see, but this wheat field is drivin' me nuts.

Is there a mod for this and if so, could you please include a

direct link to it for me?

My thanks, Odd

CMNormandy2011-06-2300-15-04-22.jpg

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Sigh...okay, I've used the "search" function and was unable to find

a thread explaining how to make gridded terrains.

Can someone lay this out for me or point me to a thread which

explains the process? Maybe I'll give it a shot myself. Having

an in-game map with large expanses of it ungridded is beginning

to wear a bit thin.

Interestingly enough, while searching, I found several posts

stating that the poster found the use of gridded terrain "gamey".

I personally do not adhere to this. In real life discerning discreet

elevation changes is very easy, whereas given the restraints

of a game/monitor these changes are quite often not at all

discernible.

Given the scale of the game and the import terrain plays, I'm

surprised there's not a toggle feature within the game itself which

would add or remove grids, like the toggle for trees.

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In my case, I:

1) Took a copy of Veins TerrainDesaturation as found at http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1164

The reason I use his mod is that it limits the number of files I need to edit

2) Unzipped it and moved the .brz file to 'Mod Tools\RezExplode\input'.

3) Ran RezExplode.exe.

4) Loaded up Adobe Photoshop and Adobe Bridge (CS5 - which I bought via a course I was taking).

5) Opened the 'Mod Tools\RexExplode\exploded' directory with Adobe Bridge (their file manager).

6) For most of the .bmp files in the various subdirectories that were larger than 16x16, I added a grid using the technique found at http://www.bluesfear.com/tutorials/Grid.htm.

6a) For the 1024x1024 and 512x512 files I used a 128x128 grid. The 64x64 and 32x32 files just had a black grid line on the left and top edges. None for the 16x16 files.

7) Once I edited all the files, I then moved them 'RezPack\input' and ran RezPack.exe.

8) I then renamed and moved the resultant packed file to 'Data\Z'.

I think there are other files not included in the mod that could also be changed, so this would be a work in progress.

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