Oddball-47 Posted June 23, 2011 Share Posted June 23, 2011 Gents, I'm doing a PBEM and I'm at a point where it's imperative I be able to properly discern some elevation changes. I've got a gridded grass mod as you can see, but this wheat field is drivin' me nuts. Is there a mod for this and if so, could you please include a direct link to it for me? My thanks, Odd 0 Quote Link to comment Share on other sites More sharing options...
Oddball-47 Posted June 28, 2011 Author Share Posted June 28, 2011 I'm bumpin' this. It's sorely needed 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted June 28, 2011 Share Posted June 28, 2011 As far as I know, because of the crop animations the grid won't show underneath. I usually just zoom to ground level in such a situation. However a grid would be much better. 0 Quote Link to comment Share on other sites More sharing options...
Johnny Canuck Posted June 28, 2011 Share Posted June 28, 2011 I took vein's terrains and gridded everything larger than 16x16 BMP's and the wheat is still ungridded. I suspect that z1812 is correct. That being the case, I'm still pretty happy with what I've got. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted June 28, 2011 Share Posted June 28, 2011 Hey you! get away from my name! 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted June 29, 2011 Share Posted June 29, 2011 I suppose if the wheat animation was made blank then the ground underneath would show the grid. 0 Quote Link to comment Share on other sites More sharing options...
Johnny Canuck Posted June 29, 2011 Share Posted June 29, 2011 I suppose if the wheat animation was made blank then the ground underneath would show the grid. For me, that would be the case only if the ground underneath was not a 16x16BMP. 0 Quote Link to comment Share on other sites More sharing options...
Oddball-47 Posted June 29, 2011 Author Share Posted June 29, 2011 Sigh...okay, I've used the "search" function and was unable to find a thread explaining how to make gridded terrains. Can someone lay this out for me or point me to a thread which explains the process? Maybe I'll give it a shot myself. Having an in-game map with large expanses of it ungridded is beginning to wear a bit thin. Interestingly enough, while searching, I found several posts stating that the poster found the use of gridded terrain "gamey". I personally do not adhere to this. In real life discerning discreet elevation changes is very easy, whereas given the restraints of a game/monitor these changes are quite often not at all discernible. Given the scale of the game and the import terrain plays, I'm surprised there's not a toggle feature within the game itself which would add or remove grids, like the toggle for trees. 0 Quote Link to comment Share on other sites More sharing options...
Johnny Canuck Posted June 29, 2011 Share Posted June 29, 2011 In my case, I: 1) Took a copy of Veins TerrainDesaturation as found at http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1164 The reason I use his mod is that it limits the number of files I need to edit 2) Unzipped it and moved the .brz file to 'Mod Tools\RezExplode\input'. 3) Ran RezExplode.exe. 4) Loaded up Adobe Photoshop and Adobe Bridge (CS5 - which I bought via a course I was taking). 5) Opened the 'Mod Tools\RexExplode\exploded' directory with Adobe Bridge (their file manager). 6) For most of the .bmp files in the various subdirectories that were larger than 16x16, I added a grid using the technique found at http://www.bluesfear.com/tutorials/Grid.htm. 6a) For the 1024x1024 and 512x512 files I used a 128x128 grid. The 64x64 and 32x32 files just had a black grid line on the left and top edges. None for the 16x16 files. 7) Once I edited all the files, I then moved them 'RezPack\input' and ran RezPack.exe. 8) I then renamed and moved the resultant packed file to 'Data\Z'. I think there are other files not included in the mod that could also be changed, so this would be a work in progress. 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted June 29, 2011 Share Posted June 29, 2011 Johnny I sent you a PM 0 Quote Link to comment Share on other sites More sharing options...
Oddball-47 Posted June 30, 2011 Author Share Posted June 30, 2011 Johnny, many thanks for the detailed answer. I think I'll have a whack at it tomorrow. Regards, Odd 0 Quote Link to comment Share on other sites More sharing options...
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