gunnulf Posted June 14, 2011 Share Posted June 14, 2011 Is there a RoF table for artillery/mortars anywhere? At the moment I am pretty much guessing how many 'rounds out' when I order say 2 tubes of 81mm to fire at 'medium' rate for a 'long' time, when I would like it to be a bit more professional/scientific to be able to plan ammunition conservation. Is there an excel table or other resource available anywhere to cross-reference RoF for different indirect assets (or are all rates the same for different weapons)? 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 15, 2011 Share Posted June 15, 2011 I have begun compiling data on this, but it is very early (I only have the US mortars finished). It's tedious work, and it's something that, had it been in the manual, may have alleviated some of the "game is too hard" feelings. 0 Quote Link to comment Share on other sites More sharing options...
gunnulf Posted June 15, 2011 Author Share Posted June 15, 2011 Ok, cool. Be interesting to find out. Big job to test all the weapons and take notes. Sure there is a developer out there with the answer to hand though. After all it shouldnt be a secret, it would be part of every MFC & FAO's training and in their notebooks ready to hand and we should have it too (rather than pissing in the wind as we order the battery to 'fire a few rounds quickly for a while please' 0 Quote Link to comment Share on other sites More sharing options...
Martin Krejcirik Posted June 15, 2011 Share Posted June 15, 2011 Here is something I compiled earlier. http://www.battlefront.com/community/showpost.php?p=1274772&postcount=2 0 Quote Link to comment Share on other sites More sharing options...
gunnulf Posted June 15, 2011 Author Share Posted June 15, 2011 Top man, diky mots Martin. Krazny! I am going to try and expand that to some of the heavy stuff when i have time. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 15, 2011 Share Posted June 15, 2011 I have begun compiling data on this... Good man! Michael 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted June 15, 2011 Share Posted June 15, 2011 Thanks for the link MK - and the work! 0 Quote Link to comment Share on other sites More sharing options...
gunnulf Posted June 16, 2011 Author Share Posted June 16, 2011 I just knocked together a rough table for Naval assets. Firing for maxium duration to burn through all ammo: DD 127mm 5 guns 260 shells Harass 10-12 rnds/min - max 25mins sustained Short 25-30 rnds/min - max 9mins sustained Medium 40-45 rnds/min - max 6mins sustained Heavy 80-90 rnds/min - max 3mins sustained CL 152mm 12 guns 300 shells Harass 20-25 rnds/min - max 13mins sustained Short 35-40 rnds/min - max 8mins sustained Medium 55-60 rnds/min - max 5mins sustained Heavy 110-120 rnds/min - max 2mins sustained CA 203mm 9 guns 153 shells Harass 9-10 rnds/min - max 17mins sustained Short 13-15 rnds/min - max 11mins sustained Medium 19-22 rnds/min - max 8mins sustained Heavy 50-55 rnds/min - max 3mins sustained BB 305mm 12 guns 84 shells Harass 6-7 rnds/min - max 13mins sustained Short 10-11 rnds/min - max 8mins sustained Medium 16-17 rnds/min - max 5mins sustained Heavy 30-35 rnds/min - max 2mins sustained BB 356mm 10 guns 70 shells Harass 4-5 rnds/min - max 17mins sustained Short 6-7 rnds/min - max 11mins sustained Medium 8-10 rnds/min - max 8mins sustained Heavy 20-25 rnds/min - max 3mins sustained With regards to the difference between Quick/Short/Medium/Long in tests I did all seem to have pretty much the same result i.e. each mission type fires 1 salvo on quick and 1-2 on short & medium and 2-3 on long. The only exception was DD which seemed to fire 1 salvo for Quick, 1-2 salvos Short, 3-4 salvos Medium & 5-6 salvos long mainly due to the smaller amount of barrels on DD i'm sure. So with the heavy stuff maybe unless just want a quick stonk of 1-2 salvos (bearing in mind if do might be several minutes to fix next mission...) then best to maybe fire on Harass or Short RoF for maximum duration and then cease fire when had enough. The faster RoF might burn through all your army before you get a chance to check fire But pretty devastating though! Point of interest I had a drop short a couple of times which KIA'd 1 or 2 of the FAO team even though 140m from the dropshort impact. From experience on arty live fire that not unrealistic in the open though they were prone. I guess thats the next test of lethal & dangerous safety distance for different shells... another day though. 0 Quote Link to comment Share on other sites More sharing options...
gunnergoz Posted June 16, 2011 Share Posted June 16, 2011 Yep, sure need this stuff in a Wiki or at least the posts copied into one stickied thread. 0 Quote Link to comment Share on other sites More sharing options...
Martin Krejcirik Posted June 16, 2011 Share Posted June 16, 2011 Gunnulf, I've tried only 12" BB so far, but it seems to me, it always fires full salvo of 12 guns (all 12 shells impact within say 5 seconds) a and the delay between salvos can be significant (if it fires more than one salvo at all). Is this what you observed ? If so, can you clarify your table, as rounds per minute number doesn't make much sense. 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted June 16, 2011 Share Posted June 16, 2011 http://combatmission.wikia.com/wiki/Combat_Mission:_Battle_for_Normandy Please feel free to add the works here. Probably best posted here for critical comment, improved presentation before using the wiki but I am not fussy. Nor am I the wiki admin guy! 0 Quote Link to comment Share on other sites More sharing options...
gunnulf Posted June 16, 2011 Author Share Posted June 16, 2011 Yes ships all seem to fire in salvos each time (though couple times saw a slight odd number). The rounds per minute in that table is from testing Maximum i.e. keep firing vesus the Rates of Fire. For the 12in BB if you set harrass/maximum it will burn through all its ammo in just about 13 mins, and on heavy it will burn though its ammo in about 2-2.5mins. Thats how calculated the average RoF. However as stated below the data ships do fire in salvos, and the other RoF settings only fire a few salvos. 0 Quote Link to comment Share on other sites More sharing options...
gunnergoz Posted June 16, 2011 Share Posted June 16, 2011 dieseltaylor is DA MAN. You DA BOMB. BZ to you, dude. Way to go. 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted June 16, 2011 Share Posted June 16, 2011 Thanks dude : ) but hoolaman started it. 0 Quote Link to comment Share on other sites More sharing options...
gunnulf Posted June 16, 2011 Author Share Posted June 16, 2011 Naval fire characteristics page added http://combatmission.wikia.com/wiki/US_Naval_Fire_Support_Characteristics Will work on the artillery soon 0 Quote Link to comment Share on other sites More sharing options...
gunnulf Posted June 17, 2011 Author Share Posted June 17, 2011 Notes on data below: ■ Naval assets can only be directed by FAO ■ Naval assets fire in salvos/broadsides based on their number of guns ■ Mission stats calculated by firing for Maximum duration until rounds complete. This gives the cyclical average rate of fire. As stated though generally salvos are fired so shells arrive in a relatively close group, then pause depending on RoF until next salvo arrives. However at heavy RoF for DD for example the actual salvos seem pretty continuous! If the rounds per min is less than salvo size likely there will be at least a minute gap between salvos. ■ Duration stats again reflect the salvo characteristics. On anything more than Harass RoF and Maximum Duration then most fire missions will be over in under 1-2mins. For a longer fire mission (given the relatively long delay to set up) then maybe a good idea to call Harass/Short RoF for maximum duration and then ceasefire when you feel the enemy has a big enough headache. Beware Heavy/maximum as all rounds will be expended in 3-4 mins (though that will be impressive boost to friendly forces morale! popcorn anyone?) ■ Ships are cruising several miles offshore thus even in pre-prepared missions add approx 30secs flight time for rounds to land on target. ■ If you select point target on a building once it is destroyed the mission will cease fire. Even 14in doest seem to breach bocage though... ■ Beware safety friendly forces distances for the heavy stuff. BB shells particularly have a danger area of at least 150m to troops in the open and drop shorts do happen... ■ Ships names included for scenario building purposes. DD List not complete I think but CL, CA, BB are complete for USN although some other RN ships provided support from time to time. SHIP DATA 5in Destroyer DD 5 x 127mm guns 260 shells 52 salvos USS McCook, USS Fitch, USS Hobson, USS Plunkett & USS Carmick (other similar DD off Normandy - USS Butler, USS Emmons, USS Corry (sunk D--Day) - 4x5in / 'USS Laffey, USS O'Brien & USS Barton - 6x5in) Mission (Rate of Fire) Harass 10-12 rnds/min max 25 mins sustained Short 25-30 rnds/min max 10 mins sustained Medium 35-40 rnds/min max 7 mins sustained Heavy 70-80 rnds/min max 3.5 mins sustained Duration Quick 1 salvo 5 shells Short 1-2 salvos 5-10 shells Medium 3-4 salvos 15-20 shells Long 5-6 salvos 25-30 shells Maximum 52 salvos 260 shells 6in Cruiser CL 12 x 152mm guns 300 shells 25 salvos No USN 6in Cruiser's operated off Normandy. Royal Navy support of this size provided by HMS Glasgow & HMS Mauritius Mission (Rate of Fire) Harass 20-25 rnds/min max 13 mins sustained Short 30-35 rnds/min max 9 mins sustained Medium 55-60 rnds/min max 6 mins sustained Heavy 95-105 rnds/min max 3 mins sustained Duration Quick 1 salvo 12 shells Short 1-2 salvos 12-24 shells Medium 1-2 salvos 12-24 shells Long 2-3 salvos 24-36 shells Maximum 25 salvos 300 shells 8in Heavy Cruiser CA 9 x 203mm guns 153 shells 17 salvos USS Quincy, USS Augusta, USS Tuscaloosa, Montcalm (French), Georges Leygues (French) Mission (Rate of Fire) Harass 8-9 rnds/min max 18 mins sustained Short 12-15 rnds/min max 12 mins sustained Medium 18-21 rds/min max 8 mins sustained Heavy 35-40 rnds/min max 4 mins sustained Duration Quick 1 salvo 9 shells Short 1-2 salvos 9-18 shells Medium 1-2 salvos 9-18 shells Long 2-3 salvos 18-36 shells Maximum 17 salvos 153 shells 12in Battleship BB 12 x 305mm guns 84 shells 7 salvos USS Arkansas Mission (Rate of Fire) Harass 6-7 rnds/min max 13 mins sustained Short 9-10 rnds/min max 9 mins sustained Medium 13-15 rnds/min max 6 mins sustained Heavy 25-30 rnds/min max 3 mins sustained Duration Quick 1 salvo 12 shells Short 1-2 salvos 12-24 shells Medium 3-4 salvos 12-24 shells Long 5-6 salvos 24-36 shells Maximum 7 salvos 84 shells 14in Battleship BB 10 x 356mm guns 70 shells 7 salvos (Available June 1944 only) USS Texas & USS Nevada Mission (Rate of Fire) Harass 3-4 rnds/min max 18 mins sustained Short 5-6 rnds/min max 12 mins sustained Medium 8-9 rnds/min max 8 mins sustained Heavy 16-19 rnds/min max 4 mins sustained Duration Quick 1 salvo 10 shells Short 1-2 salvos 12-24 shells Medium 3-4 salvos 12-24 shells Long 5-6 salvos 24-36 shells Maximum 7 salvos 70 shells 0 Quote Link to comment Share on other sites More sharing options...
gunnulf Posted June 17, 2011 Author Share Posted June 17, 2011 Added German artillery rates of fire and other characteristics to the wiki. Some duration testing not complete yet. Will finish tmrw maybe: http://combatmission.wikia.com/wiki/German_Artillery_Characteristics 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted June 17, 2011 Share Posted June 17, 2011 Excellent work. Who knows we may actually get to the bottom of all these parts of the game eventually. Though I am beginning to think there will be a patch 1.02 also. 0 Quote Link to comment Share on other sites More sharing options...
gunnulf Posted June 17, 2011 Author Share Posted June 17, 2011 Haha, yeah I was thinking as I did all the tests I bet they adjust all the RoF next week.... 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.