Battlefront Repository Posted June 6, 2011 Share Posted June 6, 2011 This is small scale, infrantry only engagement in which elemnts of the 325th, 82d Airborne must seize a crossroads as the "only road out of town" for the Germans leaving Vindefontaine. The map should be pretty accurate and it can be played as either Axis or Allies. More... 0 Quote Link to comment Share on other sites More sharing options...
lookeylou Posted June 8, 2011 Share Posted June 8, 2011 very easy map. seemed too empty. The objective at the first town was empty.Until i got to the final objective i didn't exchange fire with anyone. All the enemy was there. .which happened to be surrounded by a Bocage. And it didn't help that they were in the center in the open. I just surrounded them and opened fire with my full force. I was more worried about crossfire than anything. I suggest tweaking the AI. Put them in surrounding bocages forward of the objectives, leading up to objectives. to soften them up. Keep some back as well, for support. The design of the map is good however. Could be a nightmare if setup right with the right AI. 2nd user made map that i felt that way. the world needs more than map makers. *Licks finger and turns to page 134 0 Quote Link to comment Share on other sites More sharing options...
Wego McPbem Posted June 8, 2011 Share Posted June 8, 2011 Thats strange, for me all the enemy was in the first town. Flanked them, intercepted their retreat and won by surrender without going near the final objective. I had fun but I do agree it was too easy. And yes, the map is good. 0 Quote Link to comment Share on other sites More sharing options...
lookeylou Posted June 8, 2011 Share Posted June 8, 2011 I just took a look at it. and was coming back to edit. the plan I got was suppose to be used rarely. I guess i got lucky in a sense. 0 Quote Link to comment Share on other sites More sharing options...
Wego McPbem Posted June 8, 2011 Share Posted June 8, 2011 Ah, thought it was probably a plan thing. I know the bit of bocage you're talking about, if all the enemy were in there it must have been a complete slaughter. 0 Quote Link to comment Share on other sites More sharing options...
Badjayhawk Posted June 9, 2011 Share Posted June 9, 2011 I think I just tried to get too fancy on alternative plans. AI fixes just posted in v1.1. 0 Quote Link to comment Share on other sites More sharing options...
Marc Anton Posted June 10, 2011 Share Posted June 10, 2011 Nice little map/action - for me AI was in the right place but as said, it was a bit to easy. Cheers Marc 0 Quote Link to comment Share on other sites More sharing options...
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