Paul Posted June 4, 2011 Share Posted June 4, 2011 Are shadows in the game to look pretty, or do they have an actual purpose? I hope that they play a role in concealment. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted June 4, 2011 Share Posted June 4, 2011 Are shadows in the game to look pretty, or do they have an actual purpose? I hope that they play a role in concealment. ..."looking pretty" me guesses. I´ve also thought about units moving or hiding in shadows, should be given extra "concealment" benefits, but with raytraced shadows/dynamic lighting this is probably impossible to code and getting to work with just single processor core support. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 4, 2011 Share Posted June 4, 2011 As far as I know, they are completely cosmetic. 0 Quote Link to comment Share on other sites More sharing options...
gunnergoz Posted June 4, 2011 Share Posted June 4, 2011 Do you play any games where shadows do affect concealment? Just curious. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 4, 2011 Share Posted June 4, 2011 Thief Gold and Thief 2. Wonderful games! 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted June 4, 2011 Share Posted June 4, 2011 Technically, games using shadows for concealment FX, have shadowed areas mostly "pre rendered" and thus "marked" on the ground, or special layer map. Objects (player or NPC figures, ect.) moving within those marked spots receive concealment benefits, but without dynamic lighting, those objects yet look fully lit AFAIK. Haven´t checked latest COD, ARMA2, MOW or Steel Fury Charkov 1942 games about this yet. 0 Quote Link to comment Share on other sites More sharing options...
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