winkelried Posted June 2, 2011 Share Posted June 2, 2011 with the risk to create a double. What is the formula to calculate victory levels? would be nice to know this for campaign battle design. 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted June 2, 2011 Share Posted June 2, 2011 Depends on the scenario maker...from taking casualties to causing them to getting objectives...as Is aid it's upto the scenraio maker. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted June 2, 2011 Share Posted June 2, 2011 It can be as complex or as simple as you like...you could start off just setting terrain objectives ala CMX1 and add in complexities from there as you test...play with the numbers find some balance. Mord. 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted June 2, 2011 Author Share Posted June 2, 2011 Thx I know all that. But what's the point relationsship that creates a total victory or a tactical etc? 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted June 3, 2011 Share Posted June 3, 2011 Got me. Mord. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted June 3, 2011 Share Posted June 3, 2011 It's the relationship between how many points each side gets. Assume, for the moment, that both sides are playing for 1000 points. If the score is 0:0 that'd be a draw, as would 500:500 or 1000:1000 If the Germans score 0 but the US gets 1000, that'd be a total US victory. German 500: US 1000 would be some other level of US victory, but you'll need to test it yourself to figure out exactly what. Incidentally, although you can allocate points however you like and in whatever quantities you like, the above is why I always try to give both sides the same total points 'budget', and usually do make the total for each side 1000. I find it makes it easier to mentally calculate the worth of things. For example, if a side has a budget of 1000 and I make two adjacent terrain objectives worth 600pts combined - well, it's obvious that the most important thing for that player is to capture those objs. Essentially, it's much easier to work out what individual items are as a percentage of the total. And by having both sides going for pools of points that are the same size it's easy to roughly figure out what each has to do in order to win, or prevent the other from winning. 0 Quote Link to comment Share on other sites More sharing options...
Dingchavez Posted June 4, 2011 Share Posted June 4, 2011 Charles sent me those figures when we needed data for our CM:SF ladder : A = points for the side who had more points B = points for the side who had fewer points then V = (A + 10) / (B + 10) and V < 1.25 Draw V < 1.75 Minor Victory V < 2.5 Tactical Victory V < 4.0 Major Victory V >= 4.0 Total Victory I asked about the ratios in CM:BN but never had an answer so I figure this is the same. 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted June 4, 2011 Author Share Posted June 4, 2011 Charles sent me those figures when we needed data for our CM:SF ladder Thank you that's what i was looking for. 0 Quote Link to comment Share on other sites More sharing options...
Dingchavez Posted June 4, 2011 Share Posted June 4, 2011 De rien ;-) 0 Quote Link to comment Share on other sites More sharing options...
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