ASL Veteran Posted May 14, 2011 Share Posted May 14, 2011 I keep telling myself this is ASL with hexes. :-) At the end of the day I want a tactical game I can play while hovering 50-100m above the battlefield (read: board). So some level of abstraction is required and so far the demo is showing me this is done pretty well. It's just the visuals are 'fooling' me into thinking this is different type of game (Men at War, ToW, CoH, etc) where I am used to a different movement/positioning system. I think that's why CMBN currently feels a bit weird at the moment. As opposed to board games, the best thing with CM is that once I make my orders I can zoom in to watch them being executed (yes, I am a WEGO player). For this aspect the 1:1 representation is a fantastic step forward. Yes, that's helpful. You have to think of this as a squad and team level simulation not an individual 'soldier' simulation even though you see each individual soldier rendered in the game. 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted May 14, 2011 Share Posted May 14, 2011 You have to think of this as a squad and team level simulation not an individual 'soldier' simulation even though you see each individual soldier rendered in the game. Every soldier is accurately simulated in the game. They are below your span of control though. 0 Quote Link to comment Share on other sites More sharing options...
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