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Canadian Nyala Question


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I picked up CMSF in the bulk bin a while ago and enjoy playing the game (v1.20) and plan to get the modules when I get my new PC. Since I am Canadian I have special interest in the Nato Module and have been keeping an eye on the forums.

In the forums people are having problems with the Nyala having a passenger capacity of only eight with no inherent driver and gunner to give fire support to the dismounted infantry section.

I did a google search on the Nyala RG31 MK3 that the Canadian Army is using and found most sites have the passenger capacity at ten (including driver) and these include sites describing the official Canadian model. Also the text description of the Nyala in the online manual for the Nato module at the Battlefront site has the passenger capacity at ten (including driver). From my web search there should be room for a driver and gunner,

in fact pictures and ingame screenshots show five firing ports on each side of the Nyala. Also in the game all other armed infantry section\squad carriers have a inherent driver and gunner.

I doubt very much that Canadian military tactics would have the infantry section loose two men (AT-team) or 4 men (split team) to man the Nyala to give fire support or get the vehicle out of harms way. Also the Syrian Campaign in the game is open warfare combat not the policing actions in Afghanistan. In such combat the infantry section would need all its men on the ground and all the the fire support it can get from the Nyala APC.

http://army.ca/wiki/index.php/RG-31_Nyala_Armoured_Patrol_Vehicle

http://defense-update.com/products/r/RG-31.htm

http://www.warwheels.net/RG31NyalaINDEX.html

http://www.deagel.com/Tactical-Vehicles/RG-31_a000631001.aspx

http://wapedia.mobi/en/RG-31

http://www.casr.ca/bg-apv-rg31.htm

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The Nyala is an IMV (Infantry Mobility Vehicle) and I think, just like the Aussie Bushmaster, its main role is to transport the infantry section through its patrol and up to the FUP.

The firing ports and mounted MG are really just for local security when on the move and in not really meant to be for fire support of an attack.

In my experience, and I must point out it was not with the Bushmaster and not with a regular infantry unit, our SOP was to dismount and fight on the ground, the gunner taking the pintle mounted MG with him. The driver came too so the vehicles were completely unattended when dismounted.

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Typically the MG stays with the vehicle. The C6 GPMG if fired remotely from below. It can be used in the support of dismounted troops but is typically manned in defence of the vehicle while it is mounted and travelling from A to B. The Nyala has a better resistance to mine strikes than the LAV so it is primarily used to transport infantry in areas where road mines could be prevalent. Also numerous grenade launchers are co-located on the gun stack. I have never seen the ports actually used although they are there.

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British infantry mounts have the same issue with everybody leaving and nobody stcking around to man the MG. I recall a veteran awhile back saying that he'd pick an extra man in the squad with a rifle any day over leaving someone back with the truck on the MG. There was considerable gnashing of teeth over what to to with the British Warrior IFV. Do you keep the platoon commander in the vehicle manning the Rarden gun? You'll note Warrior mech inf squads have one less man than foot infantry squads - that's because they decided to keep one guy commanding the vehicle - painful decision.

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Since I only play WEGO dismounting a squad from the Nyala RG31 MK3 then splitting the squad and remounting one of the split teams to reman the vehicle would take over a minute (maybe even under enemy fire) with the loss of fire power of the Nyala's weapons.

I have noticed in v1.20 that when using a split Syrian Special Forces team to man the UAZ-469 vehicle that when the other split team remounts the vehicle and combines into a full squad that there remains a ghost split team still manning the UAZ-469. As a result the player looses control of the UAZ-469 (no command menu for vehicle) also this generally results in the game crashing. The only way to advoid this is to have the squad dismount and remount the UAZ-469 vehicle (which eliminates the quick pickup and exit tactics). I assume this is the case also for the Nyala RG31 MK3 if this bug has not been fixed in later patches.

Also in v1.20 I have noticed in using supply Hummers to carry a dismountable mout split squad 3-man fire teams that when starting the battle the A.I. generally assigns the 3-man fire teams as the Hummer crew and the crews as the passengers? Resulting in having to dismount and remount all units in the Hummers during/before battle.

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