macg Posted March 3, 2011 Share Posted March 3, 2011 I'm amazed the game actually allows this. As a historian I find this highly unrealistic. Though my opponent has pulled it off with an impressive amphibious force for December '39 landing 2 Armies and 2 Corps. I gotto laugh at this. I need something a little more realistic. Link to comment Share on other sites More sharing options...
Colin I Posted March 3, 2011 Share Posted March 3, 2011 I'm not so sure. It really is a big sacrifice to achieve this, its very risky and usually leaves the Allies very vulnerable in other ways (SeaLion, other counters). I know some people believe its gamey but I think its legitimate. Link to comment Share on other sites More sharing options...
Sharkman Posted March 3, 2011 Share Posted March 3, 2011 The Axis don't allways do what they're supposed to do either, like invading Spain, Sweden, Turkey, Persia. If the Allies restrict themselves to historical options they will be very predictable. Historicaly the French stopped the Italian offensive against southern France and if the Germans had not overrun the French in the north the Italians may have had serious problems defending against a French offensive. The Italian military in 1939 was less than worthless, the Germans would have had a better chance of winning the war if Italy had remained neutral. A huge improvement of this game would be to make Italy a separate power enabeling the Axis player to move Italian units prior to war entry, but forcing Italy to develop their own technology and build and reinforce their own units, it is more than rediculous that the Italian units are just as good as the Germans. That would be a very good idea for the next patch! Link to comment Share on other sites More sharing options...
david12345 Posted March 7, 2011 Share Posted March 7, 2011 A huge improvement of this game would be to make Italy a separate power enabeling the Axis player to move Italian units prior to war entry, but forcing Italy to develop their own technology and build and reinforce their own units, it is more than rediculous that the Italian units are just as good as the Germans. That would be a very good idea for the next patch! I agree 100%. Although I love the game, losing Italy and France as major powers was a terrible choice in my opinion. France and italy should have there own research etc. I think I remember reading it was "limited by the game engine". Too bad the game engine wasn't tweaked. I'm playing a game now and have level 5 italian tanks and level 5 italian air, and of course level 3 italian subs. The game is great, but this could make it better. Link to comment Share on other sites More sharing options...
Sharkman Posted March 8, 2011 Share Posted March 8, 2011 I'm sure your opponent is happy that the French also benifit from British research breakthroughs, kind of balances things out ;-) Link to comment Share on other sites More sharing options...
Gronq Posted March 14, 2011 Share Posted March 14, 2011 It's only possible because the allied player knows where the Italian units are placed (having played the game before). This would, of course, not be the case in real life. Please see my post in the New Features thread for a possible solution. ;-) Link to comment Share on other sites More sharing options...
Sharkman Posted March 14, 2011 Share Posted March 14, 2011 I agree completely, the allies can sail all around Italy, place their units as they wish, and the Italians don't even care that there are 5 or 6 battleships in their territorial waters. Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted March 16, 2011 Share Posted March 16, 2011 I agree 100%. Although I love the game, losing Italy and France as major powers was a terrible choice in my opinion. France and italy should have there own research etc. I think I remember reading it was "limited by the game engine". Too bad the game engine wasn't tweaked. It was-it's now called "SC: WWI". Link to comment Share on other sites More sharing options...
hellraiser Posted March 28, 2011 Share Posted March 28, 2011 back in the sc2 blitzkrieg days, you could move major neutrals' units around even when not yet mobilized - placing ships and/or units near Rome would render the Rome Gambit useless In SC2 you cannot do that so the Rome Gambit (a name from the ancient days of SC-1 btw) is again a viable option - the gain outweighs the risk IMO if you do it as soon as 1939. Either set a game rule which forbids the gambit or edit the entrenchment of the Rome garrison to 6? (can't remember now what's the entrenchment atm). Link to comment Share on other sites More sharing options...
Hubert Cater Posted March 29, 2011 Share Posted March 29, 2011 Hi Hellraiser, This is still the case it is just that Italy is now a minor in Global Conflict... but we are looking to improve this now that 8 majors are an option with the lastest SC engine. Link to comment Share on other sites More sharing options...
hellraiser Posted March 30, 2011 Share Posted March 30, 2011 'latest sc engine' means a new SC? Link to comment Share on other sites More sharing options...
Hubert Cater Posted March 30, 2011 Share Posted March 30, 2011 Yes, the WWI release Link to comment Share on other sites More sharing options...
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