gibsonm Posted January 8, 2011 Share Posted January 8, 2011 Agreed but this was posted in the Normandy forum and the OP was talking about Second World War artillery “point” fire in CM:SF is basically using either PGM or current generation targeting equipment (sixteen figure grids instead of six or eight). 0 Quote Link to comment Share on other sites More sharing options...
Scotty52 Posted January 11, 2011 Share Posted January 11, 2011 Armor losses by indirect fire durring the second world war certainly did happen. Lighter vehicals where more vulnerable but even the heavys if they where taking large cal HE could still be knocked out. Suspention damage means inmobility thats as good as a knock out (you did not have to be hit just in the top armor). Artillery... is a stinky kettle of fish in a game Table top or on a computer. If every time I played axis in a game and my tanks are blasted by P47s and Typhoons or pounded to scrap by 8inch HE. That can make you toss a set of rules or delete a game off the hard drive. None of us will play a game where out comes are always the same there is no fun in that. And we are talking about a game so that means balancing the play ability and realism. I never had any problems with the artillery in CM1. I am sure it will be ok in CM2BN. 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted January 11, 2011 Share Posted January 11, 2011 The scenario designer can give either side as much or as little indirect fire support as he wishes, or none. Scenario design in CMX2 is much more variable. There are an entire array of victory conditions to choose from, for instance, and they can be asymmetric. So if you don't like one battle try another. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted January 11, 2011 Share Posted January 11, 2011 He was probably setting the artillery to "General," which results in HE shells, which will probably not do much even to a BMP. Had he set it to "Armor," you would most likely not be laughing. I've killed T-72s with top hits from 81mm mortars set to "Armor," so I know it's possible. The trick is hitting them. Armor still uses HE, albeit with tighter dispersion and delayed fusing (you'll really only see any effect from this v. buildings). There is not AT ammo for the 81mm anyways. There are no PGM arty rounds in CMSF, either. 0 Quote Link to comment Share on other sites More sharing options...
Scotty52 Posted January 11, 2011 Share Posted January 11, 2011 Humm ...I thought this thread was CN2bn? the fancy munitions are the ww2 90mm AAA with the radar fuses used at Elsinborne Ridge. Lets stay on subject 0 Quote Link to comment Share on other sites More sharing options...
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