Cantona66 Posted January 3, 2011 Share Posted January 3, 2011 Is there any way to get decision events to always be answered yes (or no) for human players? (to get MPP reductions) Link to comment Share on other sites More sharing options...
Bill101 Posted January 3, 2011 Share Posted January 3, 2011 There is a way! If you don't put any text in the Pop up box then they will automatically be answered yes, and thus can be used for either the MPP addition or subtraction. Link to comment Share on other sites More sharing options...
Cantona66 Posted January 3, 2011 Author Share Posted January 3, 2011 Thanks!, i tought it was that way. Link to comment Share on other sites More sharing options...
SeaMonkey Posted January 4, 2011 Share Posted January 4, 2011 I'm wondering if it would be possible to activate a decision event for the opposing player by the answer of the phasing player's decision? In this manner the scenario designer could initiate a diplomatic dialogue between sides. Link to comment Share on other sites More sharing options...
Bill101 Posted January 4, 2011 Share Posted January 4, 2011 It certainly is possible, so you could use them for such a purpose. I have at times wondered about an option to end a game early, e.g. "you like you're beaten as I've captured point X. Do you want to fight on or surrender?" Things like this, and also for the diplomatic dialog you mention, are certainly feasible. Link to comment Share on other sites More sharing options...
SeaMonkey Posted January 4, 2011 Share Posted January 4, 2011 Nice to hear Bill. How about something that could be prompted by game conditions? For example: say France falls and the Japanese move south and capture Nanning with forces next to the French Indochina border, these actions initiate a decision event for the Axis player. "Would you like to issue a letter of demand for occupation of and cooperation from FIC, with the possible consequence of an ABDA (America, British, Dutch, Australia) embargo?" The resulting "yes" would incur a trade embargo reducing the MPP take for Japan and a belligerence escalation from the Allied majors, UK and USA. The affirmative response would also intiate a DE for the Allied player. For instance, "Japanese demands for FIC cooperation can be somewhat countered by force deployments in Malaya and DEI, X MMPs for X turns for a UK bomber unit in Singapore(UK MPPs) and an additional ground unit(Marines, Armor, etc)) for the Philippines (USA MPPs), available in X turns." I'm thinking if these types of dialogue can be set up by DEs, somewhat on the lines of History but allowing for different player reactions, an alternative unfolding could be examined by the game components with the culmination of warfare, ie "Days of Decisions", prewar diplomacy. Link to comment Share on other sites More sharing options...
Bill101 Posted January 6, 2011 Share Posted January 6, 2011 This is perfectly doable, and I can think of a number of Decision events in the WWI game that will influence the war entry of a number of countries, subject to the beta team's approval of course. Link to comment Share on other sites More sharing options...
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