noxnoctum Posted December 13, 2010 Share Posted December 13, 2010 I was thinking about this for CM:N... anyone up to the challenge? I'm not, I know nothing of programming 0 Quote Link to comment Share on other sites More sharing options...
DaveDash Posted December 13, 2010 Share Posted December 13, 2010 GeorgeMC's campaign 'Forging Steel' for CMSF is along these lines. Not sure what the future holds for Operations in CM:N though. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted December 13, 2010 Share Posted December 13, 2010 There are some significant hurdles that make it unlikely a community effort would come close to matching the features of Operations. Just of the top of my head we'd need: Persistent map damage, ditto vehicles wrecks and deployment zones to match terrain gains and losses. Oh well. At least it's on BFC's (in)famously large list, somewhere. 0 Quote Link to comment Share on other sites More sharing options...
noxnoctum Posted December 14, 2010 Author Share Posted December 14, 2010 I thought they'd made it clear they were not ever going to return to that style of campaign? (for whatever reason ???) 0 Quote Link to comment Share on other sites More sharing options...
Jonny(FGM) Posted December 14, 2010 Share Posted December 14, 2010 I believe they said that we will never see operations as such (as they were in CMx1), however persistent map damage and vehicle wrecks may be on the list somewhere 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted December 14, 2010 Share Posted December 14, 2010 A friend and I plan on making a 4 hour scenario for H2H wego play (I don't know if AI plans are in the works or not) that will play like an operation, with persistant damage of course, provided one follows the rules as described in the briefing. This will be for CM:N. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted December 14, 2010 Share Posted December 14, 2010 As I see it, there are two major obstacles to creating a CMx1 Operations style campaign with the CMx2 system. Elmar mentioned the persistent damage obstacle and the second is that we only have one possible branch after a mission ends. Yes, you can fudge it slightly so that if you fail to capture that farmhouse in mission 1 you start back on the same map and have to do it all over agai. Whereas if you do succeed in capturing it, you set up in the farmhouse and the scenario designer extends the existing map for the second battle. However, that's as far as the victory conditions will allow you to take it. 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted December 15, 2010 Share Posted December 15, 2010 I don't want to give our plan away, but we believe we can "recreate" a CMx1 operation with this engine. We've disagreed about this before? From my perspective mapsize limitations are what prevents making pbem old style operations, i.e., if one could make a large enough map persistent damage isn't an issue. Rather than having a sectional representation of a continuous map(many old style ops were like this) we would just do the whole thing. So, I don't think we could recreate from the beachhead to Carentan because of mapsize limitations. But there are other ops that can be done. 0 Quote Link to comment Share on other sites More sharing options...
vincere Posted December 15, 2010 Share Posted December 15, 2010 I don't want to give our plan away, but we believe we can "recreate" a CMx1 operation with this engine. We've disagreed about this before? From my perspective mapsize limitations are what prevents making pbem old style operations, i.e., if one could make a large enough map persistent damage isn't an issue. Rather than having a sectional representation of a continuous map(many old style ops were like this) we would just do the whole thing. So, I don't think we could recreate from the beachhead to Carentan because of mapsize limitations. But there are other ops that can be done. I'd like to see that, do you plan on uploading anything? 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted December 16, 2010 Share Posted December 16, 2010 I'd like to see that, do you plan on uploading anything? My partner is very busy with other things and I'm a newb to scenario design, we've collaborated on ideas only so far with a plan for an op, but what we have in mind will take place in WW2 rather than CMSF, so it's safe to say it's a fair ways away. It definitely won't have everything CMx1 ops had, like vehicle salvage, but given a 4 hour game time we're hopeful we can cook something up. 0 Quote Link to comment Share on other sites More sharing options...
vincere Posted December 16, 2010 Share Posted December 16, 2010 My partner is very busy with other things and I'm a newb to scenario design, we've collaborated on ideas only so far with a plan for an op, but what we have in mind will take place in WW2 rather than CMSF, so it's safe to say it's a fair ways away. It definitely won't have everything CMx1 ops had, like vehicle salvage, but given a 4 hour game time we're hopeful we can cook something up. Still be interested in ETO or East Front operation. If you have not seen it, LongLeftFlank's impressive work may be of interest: www.battlefront.com/community/showthread.php?t=92372&highlight=ramadi 0 Quote Link to comment Share on other sites More sharing options...
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