pazuzusmiles Posted November 16, 2010 Share Posted November 16, 2010 So it was in the nineth hour of one of my campaign missions and not only was my soviet company wiped out for the most part but the pixel troops that were left were out of ammo except for grenades, all be it, there were only 2 red bars in the grenade ammo slot. I found the team of snipers that had been using the company as target practice but like I said all my ragged group had were grenades..I arrempted to get them to throw the grenades into the room several ways--1)I set the movement on hunt mode all the way to intended target, my troops obeidantly complied in movement but threw no grenades even though the muji's were clearly in ther view 2) I next tried assault movement and although they clearly charged into and thru the room in zig zag fashion but no grenades! Consequently lost 3 more troops with that last foolish maneuver. MY question is this: What sets the standard for when and where soldiers use grenades and why didn't my pixel troops throw their grenades at such obvious targets?? They were out of other ammos-would this have anything to do with it and why? The battle was so close, a few grenades coulda changed the whole balance of what had been a bloody one sided affair..Enlighten this frustrated war gamer guys????:eek: 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted November 17, 2010 Share Posted November 17, 2010 So I am to understand that the bad guys were in a structure? If so, "Quick" your naders to just outside the door and set an area target to inside. They should stop outside and throw frags inside. I dont have this game but this works in CMSF. 0 Quote Link to comment Share on other sites More sharing options...
pazuzusmiles Posted November 17, 2010 Author Share Posted November 17, 2010 so you're saying quick step it to the door and then rather than targeting individual muji, just target area and that should get the pixel troop to throw his frags like he normally would in room clearing--ahh I see your logic. Thanks comrade Lanzfield! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted November 19, 2010 Share Posted November 19, 2010 Yeah, you've just learned a valuable tactical lesson. TARGET at an area uses grenades (if close enough). If one unit TARGETs a building, and another unit enters it, the overwatch unit's grenades can cause friendly casualties, so be careful doing that. Using what Lanzfeld said, a QUICK to just outside the door, PAUSE for 15 seconds (or so), TARGET the building; the next order should be QUICK into the building with a TARGET ARC set to 360 degrees, encompassing at least the entire interior. (The TARGET ARC is necessary to override the previous target command, TARGET. No other command is sufficient.) Watch the grenades rain down... Ken 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 19, 2010 Share Posted November 19, 2010 Thanks for the tactical tip c3k. Wish there was a single place to post all "Tactical Tips." 0 Quote Link to comment Share on other sites More sharing options...
pazuzusmiles Posted November 20, 2010 Author Share Posted November 20, 2010 Yeah, bravo man! Thanks for the useful insight! this software is as intricate as you'd want to be isn't it? a grognordians dream 0 Quote Link to comment Share on other sites More sharing options...
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