Redjac Posted November 13, 2010 Share Posted November 13, 2010 maybe someone could use the mortar animation for the HMG42. This would look normal. I know it was done in the past with the wheeled 12.7mm but looked silly dragging a tripod mg42. But carrying the mortar is similar to carrying an HMG. I don't like the HMG being static still in this 3rd game. I think that got missed in all the improvements. Link to comment Share on other sites More sharing options...
Tartari Posted November 13, 2010 Share Posted November 13, 2010 I had this idea too, and it works, the mod is uploaded. The drawback is that the firing and reloading animation won't be good any more. I hope that 1C will make one or someone skilled in anim modification. Link to comment Share on other sites More sharing options...
Vinnart Posted November 14, 2010 Share Posted November 14, 2010 I totaly agree that HMG should be transportable. The only reason I could see why it is not is the developers have not gotten to it. I am an artist, but not a specialist in 3d animation type, but know a little about 3d animation. The developer would obviously need a new animation to go along with the programing of moving the HMG. It shouldn't be an enomous undertaking to incorporate into the game, but they only have so much time to incorporate everything. I would also like to see infantry able to ride on tanks such as in CMx1. I am sure it all could be to perfection eventually, just takes a lot of time, and work. The most absolute thing that I hope they work on is waypoits, and the kinds of chains one can put together. I am very impressed with TOW2, but this is one essential command, and control aspect that could use priority for improvement IMO. Link to comment Share on other sites More sharing options...
Redjac Posted November 14, 2010 Author Share Posted November 14, 2010 @tatari, Oops can't use the mortar ani then cause it would look funny when they fired it, thought the movement and firing were separate. @vinnart the jsh mod in tow1 allowed for infantry to ride tanks. It wasn't bad. As far as time goes for incorporating features in games what's the rush I say;) Some games take years to produce. Although that's bad business and cheques have to be cut Link to comment Share on other sites More sharing options...
Tartari Posted November 14, 2010 Share Posted November 14, 2010 don't know why it does'nt show yet at the repositary. I'm going to attach it here if you want to test it now.TT_Moving_Kurks_Hmgs.zip Link to comment Share on other sites More sharing options...
Vinnart Posted November 16, 2010 Share Posted November 16, 2010 Would it work for Africa? I don't have Kusk full, just demo. My PC does not meet the min specs. so I am leary about purchasing full. I am afraid it will fry my motherboard if that is possible from a game. Link to comment Share on other sites More sharing options...
prlugo Posted November 16, 2010 Share Posted November 16, 2010 Tnx. Anyway is awful we can't mod human models and animations. Link to comment Share on other sites More sharing options...
Tartari Posted November 16, 2010 Share Posted November 16, 2010 Would it work for Africa? yep, there are only a few lines to change. We can also move and tow the 2-pounders and the 88 (strangely stationary in the game because of its too complicated needed anim I think). I'd like to be able to load HMG and mortars in the trucks too, but it seems impossible. Link to comment Share on other sites More sharing options...
Tartari Posted November 16, 2010 Share Posted November 16, 2010 Tnx. Anyway is awful we can't mod human models and animations. yes, unfortunately, but we can mod all the rest! Maybe, 1C will give us later the tools and files for modding humans. Link to comment Share on other sites More sharing options...
Knokke Posted November 21, 2010 Share Posted November 21, 2010 Anyway is awful we can't mod human models and animations. Maybe, 1C will give us later the tools and files for modding humans. I second that. We need at least a tutorial from 1C on how to add human models to the game. I don't think the Mod Tools have the mandatory scripts to do that. Adding human 3D models in the game with animations is the only thing I've not being able to do yet. Link to comment Share on other sites More sharing options...
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