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Editor Change - Buildings


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o Changing door/window layouts on the sides of buildings is easier in the editor 3D preview. When control-clicking buildings, for convenience, door configurations are skipped for upper levels without balconies, except when your camera view is inside the building. This makes it easier to set up "interior" walls between immediately adjacent buildings.

I do hope it's still possible to build the kinds of no-balcony office blocks shown in the below pic.

Up to now, when you're inside a building and click or CTRL+click a wall, it simply deletes that wall. This was a very convenient way of "clearing" the existing window configs without having to cycle through all the remaining options (you could cycle instead by having your camera slightly "outside" the building looking in).

OfficeBlocks.jpg

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Yes, although I'm not holding my breath on them changing back. For me, it means that maps will be vastly more time-consuming to create in v1.30 world -- up to ~15 clicks to create each windowless wall instead of just 2. I don't want all my friggin buildings to have windows on all 4 sides unless I decide to design CMSF Levittown: Suburban MOUT. Quite seriously, I will have to consider carefully before buying NATO or patching to 1.30.

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Quite seriously, I will have to consider carefully before buying NATO or patching to 1.30.

Couldn't you have 2 installs of CMSF, one 1.21 for map creation and one 1.30 for playing or would there be a compatability error? A pain I know but there are some nice features in 1.30 and its less of a pain than all of those extra clicks

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