sluggo337 Posted October 15, 2010 Share Posted October 15, 2010 I've played CM and really like the game. I notice it looks very similar to TOW except (I believe) one is turn based and the other real time. What are the differences between the two and what are their pros and cons? Thanks. Link to comment Share on other sites More sharing options...
CaptRio Posted October 16, 2010 Share Posted October 16, 2010 Let me ask another question..... When CM:Normandy releases will it be the end of ToW series since CM:N will be real-time and we-go ? Link to comment Share on other sites More sharing options...
Schrullenhaft Posted October 16, 2010 Share Posted October 16, 2010 The TOW series is created by 1C Company (of Russia), while the CM series is created by Battlefront. Completely separate development teams with no shared code between them. TOW is real-time only while the CM series (CMSF & the future Normandy title) has the option for real-time or turn-based (player choice). Turn-based play is a player preference that allows for more time to lay out plans and play larger scenarios that would be much harder in real-time. Real-time play has become popular for the sense of urgency and the short period of time to complete a game. TOW and CM play different from each other since they have different sets of commands for the units and slightly different levels of units under command (individual soldiers for TOW and teams/squads for CM). Probably the best way to tell which approach to game play is more appealing is to try the Demos (and stick through the learning curve for both games). Link to comment Share on other sites More sharing options...
sluggo337 Posted October 16, 2010 Author Share Posted October 16, 2010 Thanks. I was just curious. As I said, I've played the CM1 games but I'm not into the modern settings so I'm waiting for CM:N. I tried the demo for TOW but found it's not compatible with my laptop's video card. Oh well. Link to comment Share on other sites More sharing options...
Schrullenhaft Posted October 16, 2010 Share Posted October 16, 2010 The original TOW game is OpenGL, while the TOW2 and future TOW3 titles are DirectX (which is a more common graphics API to develop for). However the TOW titles do require higher performing video solutions and the integrated video on many laptops is not enough (Intel, older ATI, etc.), which is possibly what you found out. Link to comment Share on other sites More sharing options...
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