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Game clock running during WeGo planning phase


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I already mentioned it in the Quick Battle thread, but it got no reaction there.

For a scenario I sometimes take a long time planning my setup and strategy, and sometimes I leave the PC to go do something else.

I noticed that when I finally push the GO button, night has turned to day, so the night scenarion is played in full sunlight.

This also works for the plotting phase: a 1:00 hour WeGo game that takes several hours to play, because of replays and new order plotting, seems to have progressed all those hours in the game sun-time: starting the first turn in full darkness, and ending the last turn in full daylight.

I think this is some kind of bug.

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