Battlefront Repository Posted May 24, 2010 Share Posted May 24, 2010 WW2 1939-1945Major Powers: Germany, Italy, Japan, USA, UK(CW), USSRMinor Majors: France and ChinaScale: 40m per hex Europe, 80m per hex Pacific More... Link to comment Share on other sites More sharing options...
SeaMonkey Posted June 5, 2010 Share Posted June 5, 2010 Hey Big Al, you got the Italian Army and Corps icons mixed up! Link to comment Share on other sites More sharing options...
Big Al Posted June 16, 2010 Share Posted June 16, 2010 I did? Ok let me check it out. BTW I am completing my Alternate AI. Where the AI has several different strategies to play during the game. They are selected at random at the start. It should make it more challenging to players. Also some other modifications. I discovered I cant have the US as France because it affects what the allies can do early so its back to UK. Link to comment Share on other sites More sharing options...
Big Al Posted July 2, 2010 Share Posted July 2, 2010 UPDATE v2.13 Player vs AI Added impassable in North Africa because AI was moving into areas it couldnt get out of. Better Japanese AI and reinforcements Better German AI and reinforements Better Allied AI and Multiple Axis AI strategies included 4 for Germany, 4 for Japan that can impact the game in 16 different ways. Multiple reactive Allied AI strategies (not completely competed yet) Each game is different if you play the Allies. Changed Italy surrender to no Italians south of Naples and no Germans in Rome Corrected Urals rail so you can rail from Siberia to Europe Corrected Italian graphics error Added some more units to all nations Added more Italians in East Africa Added sea blockade ports for smaller island groups Removed Malta effect from game. (have an idea for a replacement) Still to be worked on A better Allied reactive AI. I tested several games vs the Axis AI to make improvements. Now I will work on improving the Allied AI. File is currently uploading in repository.... Enjoy and comments are welcome. I thank everyone for their suggestions and recommendations, they have impacted the game in a positive fashin. PVP will be uploaded later tonight. Link to comment Share on other sites More sharing options...
SeaMonkey Posted July 3, 2010 Share Posted July 3, 2010 Al, get this to a semi-permanent state and I'll play a mirror against the AI, your suggested settings, while I'm doing Nupremals by hotseat. With tropical systems bombarding me, the surf is "out of control" VAS, and with all the hatches battened down, I've got time to play, at least until the electricity gives out. Link to comment Share on other sites More sharing options...
Big Al Posted July 4, 2010 Share Posted July 4, 2010 You can play as the allies with an Axis AI. That part is done. The allied AI works too but I want to play a full game vs it to finalize the AI. With these games there are always improvements to be done. Right now Im fairly satisfied with the Axis AI. Play it with +.5 exp for the Axis and no production boost. Link to comment Share on other sites More sharing options...
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