StellarRat Posted May 10, 2010 Share Posted May 10, 2010 This is a great game. I would recommend it to anyone that likes strategy gaming. It's the perfect balance between complexity and simplicity. My friend called it "The thinking man's Empire." I thought that was an apt description. It is very multi-player friendly which is important to me. You really get through the turns quickly so you aren't twiddling your thumbs while you wait for other human players. Keep up the good work. We both purchased the game! Link to comment Share on other sites More sharing options...
Brit Posted May 10, 2010 Share Posted May 10, 2010 This is a great game. I would recommend it to anyone that likes strategy gaming. It's the perfect balance between complexity and simplicity. My friend called it "The thinking man's Empire." I thought that was an apt description. It is very multi-player friendly which is important to me. You really get through the turns quickly so you aren't twiddling your thumbs while you wait for other human players. Keep up the good work. We both purchased the game! Thanks. Glad you like it. By the way, if I end up updating the game's website to include quotes, do you mind if I use yours? Link to comment Share on other sites More sharing options...
StellarRat Posted May 10, 2010 Author Share Posted May 10, 2010 You can use it as soon as we have deployable radar stations :-) just joking. Sure quote me. Questions: BTW, is there a way to destroy an airfield once its built? Also, the AI seems to be ignoring mine even though they are in the middle of his territory. It doesn't think they are threat or doesn't know how to deal them. I'm making his life miserable launching attacks from deep in his territory. Do planes repair at airfields? I think not, but thought I'd ask. I haven't noticed it happening. However, if they repair on carriers they should at airfields. Suggestion: You need ASW/Marine patrol aircraft. A flying destroyer so to speak. Like the Neptune and Orion. Link to comment Share on other sites More sharing options...
StellarRat Posted May 10, 2010 Author Share Posted May 10, 2010 Noticed a small bug: On the city screen when the turn rolls over the build time is not refreshing to the new time remaining (in upper left.) If you move to a different city then back it is refreshed. Link to comment Share on other sites More sharing options...
StellarRat Posted May 10, 2010 Author Share Posted May 10, 2010 Noticed a small bug: On the city screen when the turn rolls over the build time is not refreshing to the new time remaining (in upper left.) If you move to a different city then back it is refreshed. Link to comment Share on other sites More sharing options...
Brit Posted May 12, 2010 Share Posted May 12, 2010 BTW, is there a way to destroy an airfield once its built? Ah. I just checked this. It seems that, while updating the interface a while ago I removed the airfield disband order. Players can capture each other's airfields, and if you own an airfield, you can choose to disband it. Unfortunately, the "disband" order isn't showing up on the interface right now. Also, the AI seems to be ignoring mine even though they are in the middle of his territory. It doesn't think they are threat or doesn't know how to deal them. I'm making his life miserable launching attacks from deep in his territory. Hm.. Must be an oversight in the AI code. Do planes repair at airfields? I think not, but thought I'd ask. I haven't noticed it happening. However, if they repair on carriers they should at airfields. That's a good point. I should probably allow airfields to build repair facilities and radar stations. I'd like to be able to make them improvements on the airfield so that they can be bombed and destroyed, too. That way, they'd work the same way that airbases work in cities. Link to comment Share on other sites More sharing options...
StellarRat Posted May 12, 2010 Author Share Posted May 12, 2010 Brit: thanks for being so responsive to my queries and suggestions. You've got a great game here. I'm not getting enough sleep that's always a good sign. LOL. I think as long as you stick with you basic design and avoid complicating the amount of work the player has to do you will continue to have something really fun to play. It's OK if we have to think about more things as long as we don't have type more things in or go through more screens to generate a turn. Link to comment Share on other sites More sharing options...
Brit Posted May 12, 2010 Share Posted May 12, 2010 Brit: thanks for being so responsive to my queries and suggestions. You've got a great game here. I'm not getting enough sleep that's always a good sign. LOL. I think as long as you stick with you basic design and avoid complicating the amount of work the player has to do you will continue to have something really fun to play. It's OK if we have to think about more things as long as we don't have type more things in or go through more screens to generate a turn. Thanks. Yeah, I agree with your comment about avoiding overcomplicating the gameplay. Link to comment Share on other sites More sharing options...
Brit Posted May 13, 2010 Share Posted May 13, 2010 BTW, is there a way to destroy an airfield once its built? Okay, I've added the 'disband' order back to the interface. Also, the AI seems to be ignoring mine even though they are in the middle of his territory. It doesn't think they are threat or doesn't know how to deal them. I'm making his life miserable launching attacks from deep in his territory. I tracked down this problem and fixed it too. The AI was ignoring airfields. Link to comment Share on other sites More sharing options...
Rosseau Posted May 13, 2010 Share Posted May 13, 2010 I hope this new demo gives EoS sales a kick in the pants. Link to comment Share on other sites More sharing options...
Deadmeat1471 Posted May 13, 2010 Share Posted May 13, 2010 Me too, EoS is unique in many ways Link to comment Share on other sites More sharing options...
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