tankgeezer Posted April 26, 2010 Share Posted April 26, 2010 How do trees affect vehicle movement in CMx2 Normandy? Are they discrete objects that vehicles have to steer around, or still abstracted densities that slow or block movement altogether? 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted April 26, 2010 Share Posted April 26, 2010 It's based on the same engine as CM:SF, so the former. 0 Quote Link to comment Share on other sites More sharing options...
tankgeezer Posted April 26, 2010 Author Share Posted April 26, 2010 Thanks FK, Having been at it since CMBO, it'll be nice to see vehicles working their way around trees instead of like the bad old days where they magically faded through them. I wonder if operator experience will have a bearing on how fast they can move through 'scattered trees'? I haven't got CMSF yet as I am on a Mac (Intel/SnowLeopard), still puttering happily away with CMAK/CMBB (that's on my old beige G3 mini-tower, however). 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted April 27, 2010 Share Posted April 27, 2010 Don't make too many assuptions about Normandy based on CMSF. CMSF terrain had been designed specifically to represent a landscape that isn't particularly known for its dense forests. Normandy? Different landscape = different maneuver capabilities. People will probably complain about their reduced ability to simulate open desert in CM:Normandy! 0 Quote Link to comment Share on other sites More sharing options...
Jonny(FGM) Posted April 27, 2010 Share Posted April 27, 2010 I suppose that is the real question, I am assuming that tiles will be able to be assigned trees much more dense than in CMSF which in turn form impassable terrain for vehicles? 0 Quote Link to comment Share on other sites More sharing options...
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