krrpt Posted March 17, 2010 Share Posted March 17, 2010 :mad: For this to happen after an all out assault on mainland Japan is pretty damn demoralizing - worse than the Limeys surrendering in Singapore. I'm shelving this one. Link to comment Share on other sites More sharing options...
Emperor Elliott Posted March 17, 2010 Share Posted March 17, 2010 ya this one bothers me too. you should invade with Russia if you want. Link to comment Share on other sites More sharing options...
SeaMonkey Posted March 17, 2010 Share Posted March 17, 2010 Actually this feature was in PT and was easy to exploit. Since you could keep most of the Japanese inland in China fighting the Nationalists, the coastal areas were ripe for USA invasion. So you get a toehold on the coast of China within TAC range of Seoul and force the Japs to move their capital from the home islands and viola, the TACs take out the unit occupying and your paratroops jump in, game over! The same way you capture London in an early Sealion. Like taking candy from a baby! Link to comment Share on other sites More sharing options...
Hubert Cater Posted March 18, 2010 Share Posted March 18, 2010 krrpt, I've been following your posts with interest and I understand the idea a game should be fun and in that vein I can completely understand your frustration here. I'm considering a few changes to the main campaigns that I think you will like and I just hope you can hang in there until then. Hubert Link to comment Share on other sites More sharing options...
Emperor Elliott Posted March 18, 2010 Share Posted March 18, 2010 Ya thats fume have barely scratched the surface of this game Link to comment Share on other sites More sharing options...
KvP Posted March 19, 2010 Share Posted March 19, 2010 In SC WWII PT there is a script in the "Surrender # 1" category called: "Die-Hards Refuse To Surrender And Continue The War From Seoul". I did not found that script in GC, have I overlooked something (so many scripts!) ? Hubert, couldn't you integrate this script in the following GC patch 1.01? Link to comment Share on other sites More sharing options...
Hubert Cater Posted March 19, 2010 Share Posted March 19, 2010 Hi KvP, This might be the best solution and this way those that don't prefer this option can then simply turn it off similar to what was done in PT. Hubert Link to comment Share on other sites More sharing options...
krrpt Posted March 20, 2010 Author Share Posted March 20, 2010 krrpt, I've been following your posts with interest and I understand the idea a game should be fun and in that vein I can completely understand your frustration here. I'm considering a few changes to the main campaigns that I think you will like and I just hope you can hang in there until then. Hubert It is fun. There are a few issues here and there that put a damper on the game the first few times around but once you expect 'em they are not so bad. I'm not shelving the entire game just that particular instance. I do hope that having to have ridiculously overwhelming odds to take a single unit out is one of the items you're tweaking though. Link to comment Share on other sites More sharing options...
Hubert Cater Posted March 20, 2010 Share Posted March 20, 2010 Hi Krrpt, Great to hear and I think the biggest issue in Abyssinia is the supply and terrain as well as the Italian HQ. Just looking at your screenshots if you had upgraded infantry, maxed out the strength of your HQs and brought them closer to the front you likely would of had an easier time... but that being said I am considering one simple change which would be to have the AI only place the Graziani Italian HQ down there at the Intermediate level which should help. Hubert Link to comment Share on other sites More sharing options...
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