Hev Posted February 23, 2010 Share Posted February 23, 2010 Not sure if anyones asked for this but now the game runs really smooth and people are starting to make bigger maps is there any chance of any type of tool to make laying down roads a bit quicker. 0 Quote Link to comment Share on other sites More sharing options...
Javolenus Posted February 24, 2010 Share Posted February 24, 2010 What about a tarmac ground texture for car parks/airfields? Or a road bridge/flyover structure? More flavour objects? 0 Quote Link to comment Share on other sites More sharing options...
afreu Posted February 24, 2010 Share Posted February 24, 2010 I'd like to see hotkeys for the editor. Would speed up placing roads, walls, trenches, etc. alot! 0 Quote Link to comment Share on other sites More sharing options...
Hev Posted February 24, 2010 Author Share Posted February 24, 2010 Just something that worked on a point to poin bases would be simple and effective for all the time consuming things when building a mission, wether they are implementable or not is another thing. Still, i for one would make more ( i should say finish more) scenarios if the chore was taken out of laying walls/trenches/roads etc ps: after all, just putting in buildings can be quite time consuming in an urban environment pps: I'd also be happy(ish ) if any tool just handled straight lines (no junctions) and we had to fill in the gaps 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted February 25, 2010 Share Posted February 25, 2010 I've been pleading for DIY flavour objects for about 10 patches now, and nothing has ever shown up except a minor tweak to the rubbled building wall animation. One of the Highway tiles covers the entire square btw, so you can use that as tarmac. Bridges are somewhere on BFC's "to do" list but they're evidently more of a programming challenge than they sound. And laying straight roads is pretty easy, just hold down the mouse as you drag it across a line of squares. 0 Quote Link to comment Share on other sites More sharing options...
Javolenus Posted February 25, 2010 Share Posted February 25, 2010 Thanks for the tarmac tip - I'll definitely use that. I'd like to see more flavour objects and textures. And a few more building types (how do folks get those domes on top in order to make mosques?!). But the scenario editor is pretty good - I guess you always want more, but it's an impressive tool. 0 Quote Link to comment Share on other sites More sharing options...
JuanValdez Posted February 26, 2010 Share Posted February 26, 2010 Being able to copy/paste buildings would be nice. Changing color, walls, placing doors, etc. is pretty tedious when building an urban map. Being able to design three or four different buildings then just clone them would be VERY helpful. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted February 28, 2010 Share Posted February 28, 2010 To get domes, CTRL+click on the roof of the building repeatedly, cycling through the various sizes of parapet -- the last one is a dome. One neat thing about domes is that infantry can't go on the roofs of building tiles containing them. I wish there were two different flavours of them so I could alpha channel one of them invisible (i.e. have a non-enterable roof that doesn't make my cityscape look like the set from Aladdin). 0 Quote Link to comment Share on other sites More sharing options...
Javolenus Posted February 28, 2010 Share Posted February 28, 2010 Hey thanks for that LongLeftFlank - now I can get domin' . . . thanks again. And good idea re. alpha-channeling domes. Fingers crossed for that. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.