Apocalypse 31 Posted February 16, 2010 Share Posted February 16, 2010 Anyone ever play Soldiers: Heroes of WW2 or Men of War? There's one feature that I'd love to see in CMSF. The ability to fully control a vehicle. I'm not saying anything is wrong with the current setup or AI response, but sometimes I'd rather just move a vehicle or traverse it's turret by myself. Another great aspect of this feature is that you can 'free aim' a vehicle yourself. I've had some issues where I see an enemy in a certain position, but the vehicle wont target him. I'd rather just do a commanders override and take control myself. Any thoughts? 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted February 16, 2010 Share Posted February 16, 2010 MG's that fire long 3 or 4 second bursts. MG's with better bullet dispersion. Breach/bang/clear move. Instant 180 degree arcs. Nades that dont explode when they hit a ceiling. AT teams that will displace BEFORE they reload. AI slightly less inclined to use all AT assets at once. More later. Great game but just my input. 0 Quote Link to comment Share on other sites More sharing options...
stoex Posted February 16, 2010 Share Posted February 16, 2010 More and more precise tooltips. Particularly for CAS / Artillery / Mortars. Also a clearer unit inventory and the ability to remove gear from infantry (drop as well as return to vehicle / storage). 0 Quote Link to comment Share on other sites More sharing options...
rich12545 Posted February 16, 2010 Share Posted February 16, 2010 The ability to bring up the order of battle. 0 Quote Link to comment Share on other sites More sharing options...
meade95 Posted February 16, 2010 Share Posted February 16, 2010 Current (and especially end of mission) stats! Which units suffered WIA/KIA. I don't understand how this has been left out. It makes finishing a mission, every time, a feeling of the mission actually being unfinished / vague... 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted February 16, 2010 Share Posted February 16, 2010 Also a visible name for each trooper. 0 Quote Link to comment Share on other sites More sharing options...
souldierz Posted February 16, 2010 Share Posted February 16, 2010 A scanning animation would be nice, where turrets would move and scan the arc that's set and Inf can raise their weapon from time to time to scan left to right or right to left when an arc is set.Also a animation for using the binos. Visible names for individuals as well as individual stats at the end of the game with medals and achievements shown. The ability to shot as the soldiers move forward.So they can walk and fire.Being able to area fire while moving in like the Hunt command. The ability to take proper cover and shoot around corners and walls. Also the ability to throw grenades over walls at will. That's my brain storm:) 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted February 16, 2010 Share Posted February 16, 2010 Ability to make mods with new content that would "plug in" like modules. 0 Quote Link to comment Share on other sites More sharing options...
vincere Posted February 16, 2010 Share Posted February 16, 2010 "Nades that dont explode when they hit a ceiling." Mann is this serious? If so I think I just had a self inflicted KIA +1 for end of battle unit stats & individual pixel trooper names. + the usual call for impoved quick battles and rolling map campaigns. 0 Quote Link to comment Share on other sites More sharing options...
souldierz Posted February 23, 2010 Share Posted February 23, 2010 How about a waypoint synchronization command? Where one unit doesn't proceed beyond their waypoint until the other unit gets to their specific waypoint.Then with both waypoints synchronized together, both units get the go ahead and start to move out at the same time with each other, after the 2 synchronized waypoints are met.Then that way the player doesn't have to guess about what kind of time delay to give them. This feature is actually in the Arma editor,and I think it would fit well into this game.I would have loved to have this option in some situations and plus it could give mission makers another tool to use while planning AI moves. Just another brainstorm idea:). 0 Quote Link to comment Share on other sites More sharing options...
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