rich12545 Posted January 12, 2010 Share Posted January 12, 2010 When modding Empire Deluxe I always wanted to include this unit but the AI couldn't handle it well. So I'm wondering if the EoS AI can. Does the AI know to produce para and air transport near each other? Does it know to load paras onto air transports? Does it know to move air transports to a strategic distant location and drop paras? Seems a lot for an AI to be able to do. Link to comment Share on other sites More sharing options...
Hawk Posted January 12, 2010 Share Posted January 12, 2010 The AI produce troopers, but I've yet to see air transports and the use of it. The AI is in fact a tad weak when it comes to utilization of air power. Link to comment Share on other sites More sharing options...
Brit Posted January 12, 2010 Share Posted January 12, 2010 When modding Empire Deluxe I always wanted to include this unit but the AI couldn't handle it well. So I'm wondering if the EoS AI can. Does the AI know to produce para and air transport near each other? Does it know to load paras onto air transports? Does it know to move air transports to a strategic distant location and drop paras? Seems a lot for an AI to be able to do. Unfortunately, the AI isn't handling paratroopers well. Link to comment Share on other sites More sharing options...
rich12545 Posted January 12, 2010 Author Share Posted January 12, 2010 It seems that when dealing with an open ended game like Empire, it's difficult (or impossible) to program the AI to handle certain details well and some things are useless when playing solo. That's what the situation was with Empire Enhanced so I took the things the program did well and set up a mod designed for solo play. Looks like that would be helpful here as well. Link to comment Share on other sites More sharing options...
rich12545 Posted January 16, 2010 Author Share Posted January 16, 2010 Here's an idea for redoing paras. Instead of separate units for infantry and transport, make them one. A city can build a "para transport" aircraft that can be sent up to a maximum number of pixels. When it arrives, it can convert to the para infantry unit. Something like this should be able to be programmed with better success. Link to comment Share on other sites More sharing options...
Brit Posted January 16, 2010 Share Posted January 16, 2010 Here's an idea for redoing paras. Instead of separate units for infantry and transport, make them one. A city can build a "para transport" aircraft that can be sent up to a maximum number of pixels. When it arrives, it can convert to the para infantry unit. Something like this should be able to be programmed with better success. I think I should be able to program the air-transports/paratroopers into the system. It took some work getting sea-transports to work with ground units, but it's a similar problem. Link to comment Share on other sites More sharing options...
rich12545 Posted January 16, 2010 Author Share Posted January 16, 2010 I would think one problem would be to get the AI to build para and transport units close to each other and not halfway across the map. And then get the AI to be smart enough to drop paras in a place where they could do some good. I hope you can get it to work. I've always wanted paras in an Empire game. Link to comment Share on other sites More sharing options...
Recommended Posts