Marius Posted December 13, 2009 Share Posted December 13, 2009 I like to play with Turn-based, but I think sometimes that 60 seconds is too long. My troops are sitting and doing nothing for a long time before I give them a new command. It would be great if we had the opportunity to adjust the time. 30 seconds could be good. 0 Quote Link to comment Share on other sites More sharing options...
huhr Posted December 13, 2009 Share Posted December 13, 2009 hi marius, i just fast forward below the timer to get the game moving 0 Quote Link to comment Share on other sites More sharing options...
souldierz Posted December 13, 2009 Share Posted December 13, 2009 Play real time and pause the game every 30 seconds.LOL.Jk. 0 Quote Link to comment Share on other sites More sharing options...
PSY Posted December 14, 2009 Share Posted December 14, 2009 It would be great if we had the opportunity to adjust the time. 30 seconds could be good. I agree an adjustable time would be nice. In general, I think 30 seconds is probably better 60 seconds. There's just an awful lot that can go wrong in 60 seconds. 0 Quote Link to comment Share on other sites More sharing options...
Marius Posted December 14, 2009 Author Share Posted December 14, 2009 Quote: Originally Posted by souldierz "Play real time and pause the game every 30 seconds.LOL.Jk." I can not rewind and see what happened, when playing real time and pause. 0 Quote Link to comment Share on other sites More sharing options...
Marc Anton Posted December 14, 2009 Share Posted December 14, 2009 My troops are sitting and doing nothing for a long time before I give them a new command. . Give em more commands at the beginning 0 Quote Link to comment Share on other sites More sharing options...
Marius Posted December 15, 2009 Author Share Posted December 15, 2009 Give em more commands at the beginning The problem is that much can go wrong in 60 seconds. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted December 15, 2009 Share Posted December 15, 2009 Much goes wrong in combat. Great way to simulate! 0 Quote Link to comment Share on other sites More sharing options...
kulik Posted December 16, 2009 Share Posted December 16, 2009 As i remember that CM:N will have realtime WEGO. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted December 16, 2009 Share Posted December 16, 2009 What do you mean with realtime WEGO? If it is 'adjusting orders between turns' it would be interesting for SP or TCP/IP. However PBEM games can't feature this since the players see the same turn on different moments. 0 Quote Link to comment Share on other sites More sharing options...
noxnoctum Posted December 16, 2009 Share Posted December 16, 2009 As long as CM:N has TCP-ip wego I'll be happy. 0 Quote Link to comment Share on other sites More sharing options...
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