Flanker15 Posted August 24, 2009 Share Posted August 24, 2009 I'm in a discussion at the RO:HOS forum about the decision to add a fire direction indicator for shots that pass by close to you. The devs argue that you can tell the general direction a bullet came from as it passes by you, people on the forum disagree with the decsion. Can anyone with first hand experience say which is more correct? (We're just talking about information from the bullets themselves not the noise or flash from the gun). 0 Quote Link to comment Share on other sites More sharing options...
costard Posted August 24, 2009 Share Posted August 24, 2009 I've marked 7.62 target shoots - a crack as the bullet goes overhead (mostly due to my being in a pit, if you're in the open it's far less noticable) followed by the boom of the rifle 300-900 metres away. If you figure the bullet is aimed at you, drawing a line between it's impact (dust) and yourself and extending it back gives a direction - but I can't see you doing it by sound alone. 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted August 24, 2009 Share Posted August 24, 2009 How general a "general direction"? I might believe a 120 to 180 degree arc as your senses may be able to "feel" the passage through the air. Of course if you were heavily suited up insulating you from the surroundings then that chance would be degraded/destroyed. As to how close the bullet needs be to be sensed .... a metre? Given with the benefit of all my knowledge on weaponry - nilish. 0 Quote Link to comment Share on other sites More sharing options...
Flanker15 Posted August 24, 2009 Author Share Posted August 24, 2009 In its current form there are 8 directional indicators that flash when a bullet goes within a very close range (maybe ~1m). 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted August 24, 2009 Share Posted August 24, 2009 Haven't been over there in awhile, they release any screenshots or given more details? 0 Quote Link to comment Share on other sites More sharing options...
Flanker15 Posted August 24, 2009 Author Share Posted August 24, 2009 Yeah they've got some new screenshots (it runs on UE3 so it has that same look as the other UE3 games). Some alpha build vids are out aswell, it looks great except for the aforementioned hud aids and GUI. Right now they're going to have 2 types of server realism: relaxed and full, there is a general opinion on the forums that all the hud aids (such as hit indicators and minimap) should be removed from the full servers (instead of just some like squad mate markers). Another thing people are jumping on a little is they want FOV zoom when aiming, one of the devs who stated he was against it is now fore it though as it's was actaully more realistic (things are 2x bigger in real life than with normal FOV on a small screen.) 0 Quote Link to comment Share on other sites More sharing options...
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