eniced73 Posted August 14, 2009 Share Posted August 14, 2009 Can someone tell me if it is possible to change the in game interface. I am completely new to this and have just started going through the game files to get to know them. I found the .TGA file of the interface in the data/GUI/ingame folder. It is called main.tga. Can someone explain to me how this is translated into the actual game? Any help is appreciated. Thanks. Link to comment Share on other sites More sharing options...
eniced73 Posted August 17, 2009 Author Share Posted August 17, 2009 Ok. Forget it. I found the right TGA file using the SFS extractor. I was able to make it transparent. You can see your units fine in the lower right and left hand corners (instead of seeing a semitransparent pic of a map) now but you cannot select them in this area. I figured this was a waste of in game viewing area. If I can figure out how to shrink the command controls that will even be better. Link to comment Share on other sites More sharing options...
eniced73 Posted August 19, 2009 Author Share Posted August 19, 2009 Can anyone explain how the game uses the main.tga file in the data directory to assemble the images on your game screen? I was able to mod it by making things transparent and also changing some colors but I wanted to see if actually moving the interface around is possible. I was thinking about moving the commands to the extreme right and the minimap to the extreme left. Link to comment Share on other sites More sharing options...
Sneaksie Posted August 19, 2009 Share Posted August 19, 2009 Look in Data\GUI\Skins\ordinary in SFS for xml files, for example, minimap.xml. You may be able to change the coordinates. Link to comment Share on other sites More sharing options...
eniced73 Posted August 19, 2009 Author Share Posted August 19, 2009 Thanks. Appreciate the response. Link to comment Share on other sites More sharing options...
eniced73 Posted August 19, 2009 Author Share Posted August 19, 2009 Sneaksie - one more questions for you. I wanted to get rid of the green circle on the unit icons and just use the inner symbol (I believe it is a brownish color). Well I tried to change the color on my units but when I do it also changes the enemies color too. Is there a way to separate these or does the program share the same icons between your units and the enemies? Link to comment Share on other sites More sharing options...
eniced73 Posted August 19, 2009 Author Share Posted August 19, 2009 I used the extractor but it did not extract a .xml file into the ordinary folder. I tried several times to extract but it does not put anything in the file. What am I doing wrong? Link to comment Share on other sites More sharing options...
Sneaksie Posted August 20, 2009 Share Posted August 20, 2009 Round bottom layer is shared between icons and tinted in code. You can cover it using alpha channel in texture, but then enemy and your units will have the same looking icons i suppose. Link to comment Share on other sites More sharing options...
Knokke Posted August 20, 2009 Share Posted August 20, 2009 I used the extractor but it did not extract a .xml file into the ordinary folder. I tried several times to extract but it does not put anything in the file. What am I doing wrong? make sure you have the latest filelist.txt (the list should include all the xml files in the folder Data\gui\skins\ordinary\). If not, it might be the reason why the extractor is not extracting the xml. Link to comment Share on other sites More sharing options...
eniced73 Posted August 21, 2009 Author Share Posted August 21, 2009 Does anyone have a complete Filelist? I used 'Procmon' last night while playing and was able to create a list of some files that I needed for modding the GUI. I wanted to get into messing around with some of the models but with this method it seems like I would have to put in alot of game time to get the files needed. Can someone help me out on this one? Thanks. Link to comment Share on other sites More sharing options...
Knokke Posted August 21, 2009 Share Posted August 21, 2009 Using the latest filelist.txt posted in the battlefront repository, you should be able to extract all the files you need for modding the GUI Link to comment Share on other sites More sharing options...
eniced73 Posted August 22, 2009 Author Share Posted August 22, 2009 That is in the TOW 2 section. Is the filelist similar between the two games? Link to comment Share on other sites More sharing options...
eniced73 Posted August 22, 2009 Author Share Posted August 22, 2009 I finished my mod for the GUI. I did not like how the interface was taking up area on the battlefield. I moved some things around and got rid of the "pause" notification that pops up. Thanks for the help and hopefully you like. Link to comment Share on other sites More sharing options...
eniced73 Posted August 30, 2009 Author Share Posted August 30, 2009 Had to amend the files I posted in the repository. The interface was covering up the air, mortar, etc... support buttons. I moved the interface to just below where the buttons will be. Sorry about that if you dl this. Link to comment Share on other sites More sharing options...
MG TOW Posted October 13, 2009 Share Posted October 13, 2009 Had to amend the files I posted in the repository. The interface was covering up the air, mortar, etc... support buttons. I moved the interface to just below where the buttons will be. Sorry about that if you dl this. I am having a problem with the mod. The mini map on the top left I see only the bottom right quarter of it, the rest is offscreen. Is it tied to screen resolution maybe? Link to comment Share on other sites More sharing options...
eniced73 Posted October 14, 2009 Author Share Posted October 14, 2009 Yep. 1680x1050 I believe. I will look into it tomorrow. Link to comment Share on other sites More sharing options...
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