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A small nagging bug


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stikkypixie,

The bar is not supposed to be magically reset each turn. That wouldn't be realistic. The bar should be at whatever the unit was experiencing at the 60th second of the previous turn. If no more fire comes in on the following turn then the meter will naturally dissipate. So no bug there as far as I know :D

hcrof,

Did you use a group move by double clicking on the HQ unit and issuing the orders from there? I can say that from time to time I've accidentally given dismounts orders thinking I was ordering a vehicle.

Steve

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I moved the vehicles as a group then issued move orders for the infantry individually, the idea being that they would leave when the warriors stopped at the end of the move and form up in front of the vehicles.

I usually add a 5 second pause order for the infantry at the start to prevent this bug but this time I forgot - I thought it had been fixed so I was surprised to see it.

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stikkypixie,

The bar is not supposed to be magically reset each turn. That wouldn't be realistic. The bar should be at whatever the unit was experiencing at the 60th second of the previous turn. If no more fire comes in on the following turn then the meter will naturally dissipate. So no bug there as far as I know :D

Steve

I think I didn't express myself correctly. I can tell at the beginning of the turn which unit is going to get suppressed before any shooting takes place. After calculating the turn there's some residual "suppression" from the end of the turn still showing when playback begins.

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