Big Al Posted May 20, 2009 Share Posted May 20, 2009 Im trying to figure out how to make sure if the Axis start takes lets say Eqypt for the UK navy to move to Gib... or vise versa. OR if Gib is taken and Axis close to taking Suez Canal that they dont get caught. Since fleet scripts pull from everywhere Im not sure how this can be done. 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted May 22, 2009 Share Posted May 22, 2009 The best way to control this is to try and pick the appropriate #FRIENDLY_POSITION as the game engine will look for those units closest to this position first and work outwards from there. So in your case if you know the British naval units are close to Alexandria port when Axis take Egypt start with the most likely friendly port in the area... perhaps Malta etc. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.