Jump to content

improving Blue/Red-versus-Uncons scenarios


Recommended Posts

A workaround for furnishing Uncons with mortars has already been discussed, but in playing around with potential TO&Es, I found the options rather limited. In other words, Uncons (whether Fighters, Combatants, or Specialists) get only 120mm mortars -- the "trick" of switching to Blue-vs-Blue in the editor and purchasing Blue mortars for Red is limited, since the only types available for stand-alone purchase are sections of 120mm mortars.

Thus I ask: Could other calibers of mortar be made available in the editor so Uncons can dish out some indirect mayhem? Also, could mortars be purchase-able individually, to realistically limit the amount of mortar-ing Uncons can dish out at once?

:D

Feel free to add your suggested improvements for versus-Uncons scenarios to this thread. :)

Link to comment
Share on other sites

You can use blue mortars for red UNCONs, with the added bonus that every UNCON unit can call in fire support, however you need to keep the blue command units for the related mortar unit - who can only be "left out" by puttin gthem into a reinforcement group which is set to never arrive (which again is limited to 1h currently).

To make things easier for scenario designers I sure would welcome a mortar asset to UNCON forces (and also en extended reinforcement time, while we're at it :D).

Link to comment
Share on other sites

Single-launch 107mm rocket, individual or very small battery purchase.

Thanks for the suggestion. I'll look into that. :)

You can't purchase a BLUFOR formation and chop it's 81 or 60mm mortars out?

Sounds plausible. I hadn't thought of that. :) The "problem" with using 60mm mortars is that they come in threes, and so the amount of fire Red (especially Red AI) could bring to bear on one area and at one time would be (I think) more than is realistic.

You can use blue mortars for red UNCONs, with the added bonus that every UNCON unit can call in fire support, however you need to keep the blue command units for the related mortar unit - who can only be "left out" by puttin gthem into a reinforcement group which is set to never arrive (which again is limited to 1h currently).

To make things easier for scenario designers I sure would welcome a mortar asset to UNCON forces (and also en extended reinforcement time, while we're at it :D).

Every UNCON unit? My experience is that only UNCON "leaders" (HQs) can call for artillery; bringing up the Support tab with an UNCON team reveals that all support assests are "denied".

With some Blue formations you actually can delete all the battalion-level units (including the top-level battalion HQ), but these are in the minority. And yes, if scenarios can be two hours plus, why no reinforcements later than one hour, especially if that's the only way to keep certain units in a formation from showing up in a gamey way?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...