GraemeA Posted January 18, 2009 Share Posted January 18, 2009 Playing USMC FISH, I noticed this behaviour: Gave a blast command to enter a building: They ran straight through the wall of the building, exiting the building on the other side of the wall at a right-angle to the building and then entered the building at the front door. (And were shot to pieces in the process). My guess is that the behaviour is related in some way to the external wall that runs into the building; it is as if they run through a gap in the wall (ignoring the building in the way) and then enter the building from the other side. (I have a save game if needed, but it is only one move into USMC FISH.) 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 11, 2009 Share Posted February 11, 2009 Ah, the problem is that there shouldn't be a building where that wall is. The user interface of the Editor won't allow such placements by default, but there is a way to "trick" the game into accepting the configuration. I can't remember exactly how that is done. I'm not sure there is anything that can be done about it, but I'll bring it to Charles' attention. Steve 0 Quote Link to comment Share on other sites More sharing options...
GraemeA Posted February 11, 2009 Author Share Posted February 11, 2009 I could reproduce it in the editor by building a tall wall, putting a "one square" gap in the wall and then putting a "two square" building on top so that the inside of the building is 1/2 square wall, 1 square gap, 1/2 square wall. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 11, 2009 Share Posted February 11, 2009 Ah! Yup, that would do it I'll see if Charles wants to try and put in some code to prevent that. I've not seen it for a while so I'm not sure he'll feel it's worth the time. Steve 0 Quote Link to comment Share on other sites More sharing options...
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