dgold07 Posted December 16, 2008 Share Posted December 16, 2008 I am playing Plan Z as the Allies. I attach my saved game from Fall 1942. I have two examples where Allied carrier units are not permitted to attack Japanese tac air units: 1) British carrier in NE India wishes to air strike Japanese tac air just W of Rangoon, but is not permitted. Weather is clear. 2) US has three carriers around the Marshall Islands, who wish to strike a Japanese tac air unit in the fort hex in the Marshalls, but are not permitted. One carrier is in clear weather, the other two start in rain but can move to a clear hex to strike. Tried to upload zipped saved game but the zip file limit is 67 KB. Why so low? (zipped saved game is 680 KB) Hubert - I emailed you the zipped file. Thanks. Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 16, 2008 Share Posted December 16, 2008 Hi Doug, All these carriers have a strike range of 4 so in the first example, the Carrier is out of range at 5 tiles and would need to move at least 1 tile closer to successfully attack the Japanese tac air just west of Rangoon. For the second example I suspect this is the same issue as each carrier begins well out of range of the fort hex in the Marshalls. Not sure about the file size limit as I received the file... did it not upload the first time around? Hubert Link to comment Share on other sites More sharing options...
dgold07 Posted December 16, 2008 Author Share Posted December 16, 2008 Thanks, Hubert. I now realize that the green target cursor is for movement and the red one is for combat. That's what I get for playing this excellent, addictive game so late! I attempted to attach a file to my original post but I got an error message, so I emailed it successfully to you. Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 16, 2008 Share Posted December 16, 2008 Ah yes, the attachments here in the forums are purposefully small... basically for screenshots only etc. Glad to see you've got it all figured out Hubert Link to comment Share on other sites More sharing options...
doktor57 Posted December 16, 2008 Share Posted December 16, 2008 sorry, having the same problem and am definitely in range. One turn US carriers can strike, the next turn not. Even targets directly adjacent. Link to comment Share on other sites More sharing options...
Bill101 Posted December 16, 2008 Share Posted December 16, 2008 Is the sea stormy? If so, carriers can't launch air strikes so you will either need to find a tile that isn't stormy (coastal ones never suffer from storms) or wait for clearer weather. Link to comment Share on other sites More sharing options...
doktor57 Posted December 16, 2008 Share Posted December 16, 2008 no, calm seas. Massive engagement involving the KB and the US fleet near the Marshalls. The bug (if it is one, and not player error) has cost me half the US fleet. Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 16, 2008 Share Posted December 16, 2008 doktor57, if you have the saved turn of where you were not able to attack could you send it my way at support@furysoftware.com and I'd be happy to take a look. Just as an aside, was there rain over the Carriers or the potential targets? If so they also could not attack if this is the case. Link to comment Share on other sites More sharing options...
doktor57 Posted December 16, 2008 Share Posted December 16, 2008 oops, went back and checked and indeed it is stormy weather. The IJN is cleverly located on calm waters and is clobbering my ships. How embarrassing! Link to comment Share on other sites More sharing options...
Bill101 Posted December 16, 2008 Share Posted December 16, 2008 Never mind, we've all been there! Link to comment Share on other sites More sharing options...
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