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Big weapons are miscarried by troops


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Not near as goofy looking as the Syrian's running with their ATGM but I believe Dan said that was a time constraint issue. If you notice the Syrian's never hold their joy stick either, when they are preparing to launch a missile. Just one of those things they didn't have time to screw with and get nailed down...probably a real head ache.

Mord.

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Speaking of which... why do Bradly's drive around with their TOW launchers in the "up" position? I would think that would be a minor graphic issue to deal with considering we have things like opening hatches and ramps. Is it an issue with how the game handles the Bradly weapon systems?

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Speaking of which... why do Bradly's drive around with their TOW launchers in the "up" position? I would think that would be a minor graphic issue to deal with considering we have things like opening hatches and ramps. Is it an issue with how the game handles the Bradly weapon systems?

As I recall it's an intentional simplification, because once players get a launcher that raises and lowers, they'll demand a realistic delay. A realistic delay means additional TacAI requirements, because someone is going to demand the AI intelligently deploy the launcher. And so on and so forth.

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