Nupremal Posted November 10, 2008 Share Posted November 10, 2008 1 - Strength of captured cities not connected. I usually assume these are at 5 - since that is the maximum for unconnected. However, when surrendering, some of them have been staying at 6 instead. I am not sure why - perhaps it is because I set them to 100% occupied? Has anyone else seen this? 2 - AI - I gave the AI (only) a "cheat loop" from the Atlantic near Gibraltar to near to the Eastern Med - so they can send reinforcements without being slaughtered. They don't appear to use it - they send them through anyway. does anyone know why? does the AI use loops? 0 Quote Link to comment Share on other sites More sharing options...
Big Al Posted November 10, 2008 Share Posted November 10, 2008 #1 yea I saw the same thing #2 I have the same thing and my AI DOES use the loops. BTW Nup if you have a transport/amphib mission do you also have to have a fleet mission to escort them? 0 Quote Link to comment Share on other sites More sharing options...
Nupremal Posted November 10, 2008 Author Share Posted November 10, 2008 I made some fleet missions for amphib but not transport. Usually transport is designed to use safer lanes. I may try the loop mission again and double check it. I still have not fully tested everything but I did a debug in 43 and I didnt see it but the AI had a massive number of amphibs ready to smash into me from off the UK + tons of air power too 0 Quote Link to comment Share on other sites More sharing options...
Big Al Posted November 10, 2008 Share Posted November 10, 2008 For your escort fleet how the hell do you do it? Just order a fleet to the same destination as the amphib? 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 14, 2008 Share Posted November 14, 2008 Nupremal, take a look at the description for FLEET and Amphious scripts and you'll see you can set WAYPOINTS by listing multiple GOAL_POSITION entries. The top entry is always the desired GOAL_POSITION while subsequent entries specify desired WAYPOINTS. If you want Amphibs to use Naval Loops just set the center position of the Naval Loop as one of the WAYPOINTS and the AI should make use of all adjacent naval loop positions. Al, for escorts, the short answer is yes. 0 Quote Link to comment Share on other sites More sharing options...
Nupremal Posted November 14, 2008 Author Share Posted November 14, 2008 Oh - great idea - that is how it works. Perfect. Hubert - any idea how we get the 6 point disconnected cities? Is it related to 80% being set for 5 and so 100% goes to 6 somehow? I could not figure out why it did/did not stack at times - seemed like if it was disconnected and at 50% occupation you would get 3 (2.5 rounded up) vs. 80% x 50% = 5 instead of 4. Maybe going to 100% brings us to 6? 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 19, 2008 Share Posted November 19, 2008 Looks like you would get 6 as this is the formula for cutoff resources: (5 * max_occupational_efficiency / 100).floor + 1 0 Quote Link to comment Share on other sites More sharing options...
Nupremal Posted November 19, 2008 Author Share Posted November 19, 2008 aha - that was probably done so that you got 5 for the 80% ones - so I have changed my stuff to 80% occupation for everyone as it seems to work best 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted November 20, 2008 Share Posted November 20, 2008 Exactly right! 0 Quote Link to comment Share on other sites More sharing options...
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