Big Al Posted October 16, 2008 Posted October 16, 2008 I saw plans for AI are done one at a time. I assume top down in the script. So you place later plans 1st (1944 before 1943 for example). Now are plans individual per major powers (minor allied powers follow with the aligned major plans) OR Each power (major or minor) has their own list of (do 1 plan at a time) Like the UK can have an amphin plan going and can india and can australia after they are all aligned under the UK. OR 1 plan per side allied or axis And Nup how did you handle plans for USA in Europe and the Pacific if theres only 1 plan in place at a time. One more Q. What is the difference between amphib.txt and amphin_minor.txt and same for transport 0 Quote
pzgndr Posted October 17, 2008 Posted October 17, 2008 The plans are checked one at a time, but multiple plans per country can all be in progress if there are sufficient units. The one criteria for same goal position allows multiple plan options but only one plan would be executed. As plans are activated, some with immediate execution and others with buildup delays, they remain in effect until the goal is achieved or the cancellation criteria is meet - or the cancel_ratio is meet, which can be difficult to determine. Good news is that there is a sense of logic behind all the madness and if you can mentally orchestrate what you want the AI to do then it's possible to get pretty close with scripting in most cases. The difference for amphib_minor and transport_minor is that these plans do not include a HQ. D-Day would be an amphib plan because you want a HQ involved. A German landing in the Baltics during Barbarossa would just be an amphib_minor plan without HQ. Etc. 0 Quote
Big Al Posted October 17, 2008 Author Posted October 17, 2008 Thanks I was wondering why I see several plans for the AI that are the same. Patrol North Sea (1) Patrol North Sea (2) Patrol North Sea (3) 0 Quote
Hubert Cater Posted October 17, 2008 Posted October 17, 2008 Sometimes there are several due to dates, as you have noticed, and sometimes due to other factors such as available unit size etc. For example sometimes the AI will have 10 units available or only 9 or only 8 etc. so you will also see multiple scripts listed to take this into account. 0 Quote
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