handihoc Posted September 9, 2008 Share Posted September 9, 2008 By my understanding, the game plays the most recent mod/skin the player has installed. Does this mean that a new module (eg Marines) will overwrite the relevant player mods that I have installed? For example, I have the Plain Russian vehicles mod, the Flames and Muzzle explosion mods, as well as others. Will these now be replaced by the new module? 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted September 9, 2008 Share Posted September 9, 2008 Only if the file changed by the modification is changed by the new module. 0 Quote Link to comment Share on other sites More sharing options...
slug88 Posted September 9, 2008 Share Posted September 9, 2008 Even then, so long as your mod is located in a z-folder, it should still show up over anything new in Marines. 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted September 9, 2008 Share Posted September 9, 2008 The z-folder should still function just as it does with vanilla-CMSF - i.e. whatever game files are located with-in the z-folder will be loaded in place of those located elsewhere. Where we will run into problems is with the new textures that the Marine module will introduce. Some of those might be used side-by-side with the modded textures installed in the z-folder, possibly producing a half-modded-half-plain look on certain models. 0 Quote Link to comment Share on other sites More sharing options...
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