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It would be nice to have a withdraw unit event script to actually remove a unit of specified type. It would also be nice to have a force pool event script to change build limits.

A prime example of where this would be good is a Russian Front campaign where some German units are withdrawn in 1943 for Italy and again in 1944 for France. Right now we can't do this.

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Thanks for the answers guys!

I should have been more specific. I did mean a script event that would allow a modder to remove a certain unit at a certain time – lots of examples in ww2 where units were withdrawn from a theater or battle.

So, it looks like there is no work-around. I’ll just have to get creative.

Robert

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