carverrt Posted August 23, 2008 Share Posted August 23, 2008 Is there a way for the to withdraw (remove and never come back) a unit from the map? Robert 0 Quote Link to comment Share on other sites More sharing options...
Alaric Posted August 24, 2008 Share Posted August 24, 2008 use disband option, you receive some mpp in the process but the unit is lost forever, hope this help, best regards, alarick 0 Quote Link to comment Share on other sites More sharing options...
pzgndr Posted August 24, 2008 Share Posted August 24, 2008 It would be nice to have a withdraw unit event script to actually remove a unit of specified type. It would also be nice to have a force pool event script to change build limits. A prime example of where this would be good is a Russian Front campaign where some German units are withdrawn in 1943 for Italy and again in 1944 for France. Right now we can't do this. 0 Quote Link to comment Share on other sites More sharing options...
carverrt Posted August 24, 2008 Author Share Posted August 24, 2008 Thanks for the answers guys! I should have been more specific. I did mean a script event that would allow a modder to remove a certain unit at a certain time – lots of examples in ww2 where units were withdrawn from a theater or battle. So, it looks like there is no work-around. I’ll just have to get creative. Robert 0 Quote Link to comment Share on other sites More sharing options...
Nupremal Posted August 25, 2008 Share Posted August 25, 2008 They can be transferred - which costs - but its basically an "operational movement" so it is effectively the same thing. 0 Quote Link to comment Share on other sites More sharing options...
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