Peter Panzer Posted August 11, 2008 Share Posted August 11, 2008 It looks as if the USMC/v.1.1 module is going to be a welcome step in the right direction in a number of areas. Among several of the gameplay enhancements, I was pleasantly surprised to see the inclusion of new M1's and M2/M3's. Question: In terms of the Scenario Editor, how will the M1 (TUSK) and M2/M3 (ERA) be incorporated? Will they appear as a result of the value in the "Equipment" (excellent, good, normal, etc.) dropdown menu? If so, after installing the USMC module will these AFV's also appear in pre-existing scenarios where the "Equipment" value was/is set to the appropriate value? Question: Will directional smoke be available for AFV's in v.1.1? Unless I have missed something, it seems that AFV's can only deploy smoke over their frontal arc. Why? These systems are attached to fully traversing mounts, be it a turret or RWS. Thanks for any clarification. Somewhat relatedly, the inclusion of secondaries is a fantastic touch - well done. 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted August 11, 2008 Share Posted August 11, 2008 On the secondaries; just wait till you see them in action. VERY nice. Has you doing a lot of searching around to see WTF is shooting at you. The new sound package, as a whole, is fantastic. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 12, 2008 Share Posted August 12, 2008 AFVs deploy smoke in the direction the smoke dischargers are facing. So I either give a cover arc or quick fire order in order to get the turret (or RWS) facing the right way before I pop smoke. It works for me. Some Stryker types the dischargers are bolted to the hull. These vehicles get a face command before I pop smoke. Of course the command vehicle creates a giant circular smoke cloud around the vehicle. 0 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted August 12, 2008 Author Share Posted August 12, 2008 Mikey: Thanks for the tips and noting that some launchers are fixed. It may very well be that I have not played around with this enough. To clarify, I play in WEGO exclusively. That said, wouldn't it follow that if a player selects "Pop Smoke" the directional line should not "snap-to" the front of an AFV? Rather, during WEGO, it would be great if the line could be positioned anywhere within 360* of the mount/waypoint. The mount would then traverse accordingly and fire the launchers during the next turn in the specified direction. Muhammed: If I am not mistaken, there was a M1 heavily damaged from a secondary "cook-off" from a burning T-72 (?) during the 1991 Gulf War. This new detail will add a great tactical wrinkle to the action. Any insight into the Scenario Editor selection of the new US Army AFV's? 0 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted August 13, 2008 Author Share Posted August 13, 2008 In the event others are interested, it looks as if my original question regarding AFV selection is answered on page 128 of the new online manual. 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted August 13, 2008 Share Posted August 13, 2008 BTW, you can link to specific pages of the online manual directly, like so: http://www.battlefront.com/index.php?option=com_flippingbook&book_id=2&Itemid=223&firstPageNumber=128 (in other words, by adding &firstPageNumber=X at the end of the URL link) 0 Quote Link to comment Share on other sites More sharing options...
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